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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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+1
-9
@@ -31,9 +31,7 @@
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#include <string>
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#ifdef BOTS
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#include "bot.h"
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#endif
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#ifndef WIN32
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#include <stdlib.h>
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@@ -198,10 +196,8 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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act_power = CastToClient()->GetFocusEffect(focusPetPower, spell_id);//Client only
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act_power = CastToClient()->mod_pet_power(act_power, spell_id);
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}
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#ifdef BOTS
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else if (IsBot())
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act_power = CastToBot()->GetFocusEffect(focusPetPower, spell_id);
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#endif
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}
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else if (petpower > 0)
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act_power = petpower;
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@@ -231,11 +227,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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memcpy(npc_type, base, sizeof(NPCType));
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// If pet power is set to -1 in the DB, use stat scaling
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if ((IsClient()
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#ifdef BOTS
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|| IsBot()
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#endif
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) && record.petpower == -1)
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if ((IsClient() || IsBot()) && record.petpower == -1)
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{
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float scale_power = (float)act_power / 100.0f;
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if(scale_power > 0)
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