[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-6
View File
@@ -30,9 +30,7 @@
#include "zonedb.h"
#include "../common/zone_store.h"
#ifdef BOTS
#include "bot.h"
#endif
/**
* Stores internal representation of mob texture by material slot
@@ -435,7 +433,6 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
wear_change->elite_material = IsEliteMaterialItem(material_slot);
wear_change->hero_forge_model = static_cast<uint32>(GetHerosForgeModel(material_slot));
#ifdef BOTS
if (IsBot()) {
auto item_inst = CastToBot()->GetBotItem(EQ::InventoryProfile::CalcSlotFromMaterial(material_slot));
if (item_inst)
@@ -446,9 +443,6 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
else {
wear_change->color.Color = GetEquipmentColor(material_slot);
}
#else
wear_change->color.Color = GetEquipmentColor(material_slot);
#endif
wear_change->wear_slot_id = material_slot;