[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
+1 -7
View File
@@ -45,9 +45,7 @@
#include "zone.h"
#include "queryserv.h"
#include "command.h"
#ifdef BOTS
#include "bot_command.h"
#endif
#include "zonedb.h"
#include "../common/zone_store.h"
#include "titles.h"
@@ -394,10 +392,9 @@ int main(int argc, char** argv) {
EQ::SayLinkEngine::LoadCachedSaylinks();
#ifdef BOTS
LogInfo("Loading bot commands");
int botretval = bot_command_init();
if (botretval<0)
if (botretval < 0)
LogError("Bot command loading failed");
else
LogInfo("[{}] bot commands loaded", botretval);
@@ -405,7 +402,6 @@ int main(int argc, char** argv) {
LogInfo("Loading bot spell casting chances");
if (!database.botdb.LoadBotSpellCastingChances())
LogError("Bot spell casting chances loading failed");
#endif
/**
* NPC Scale Manager
@@ -604,9 +600,7 @@ int main(int argc, char** argv) {
safe_delete(task_manager);
safe_delete(npc_scale_manager);
command_deinit();
#ifdef BOTS
bot_command_deinit();
#endif
safe_delete(parse);
LogInfo("Proper zone shutdown complete.");
LogSys.CloseFileLogs();