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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -91,8 +91,6 @@ public:
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#ifdef BOTS
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virtual int EventBot(
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QuestEventID evt,
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Bot *bot,
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@@ -109,7 +107,6 @@ public:
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#endif
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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@@ -119,11 +116,8 @@ public:
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
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virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
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#ifdef BOTS
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virtual bool BotHasQuestSub(QuestEventID evt);
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virtual bool GlobalBotHasQuestSub(QuestEventID evt);
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#endif
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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@@ -132,11 +126,8 @@ public:
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
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#ifdef BOTS
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virtual void LoadBotScript(std::string filename);
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virtual void LoadGlobalBotScript(std::string filename);
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#endif
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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@@ -178,8 +169,6 @@ public:
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#ifdef BOTS
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virtual int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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@@ -188,7 +177,6 @@ public:
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#endif
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static LuaParser* Instance() {
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static LuaParser inst;
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@@ -263,8 +251,6 @@ private:
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#ifdef BOTS
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int _EventBot(
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std::string package_name,
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QuestEventID evt,
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@@ -275,7 +261,6 @@ private:
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std::vector<std::any> *extra_pointers,
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luabind::adl::object *l_func = nullptr
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);
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#endif
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void LoadScript(std::string filename, std::string package_name);
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void MapFunctions(lua_State *L);
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@@ -291,11 +276,7 @@ private:
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ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
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SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
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EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
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#ifdef BOTS
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BotArgumentHandler BotArgumentDispatch[_LargestEventID];
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#endif
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};
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#endif
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