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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -41,9 +41,7 @@
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#include "lua_stat_bonuses.h"
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#include "../common/path_manager.h"
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#ifdef BOTS
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#include "lua_bot.h"
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#endif
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const char *LuaEvents[_LargestEventID] = {
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"event_say",
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@@ -179,10 +177,7 @@ LuaParser::LuaParser() {
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ItemArgumentDispatch[i] = handle_item_null;
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SpellArgumentDispatch[i] = handle_spell_null;
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EncounterArgumentDispatch[i] = handle_encounter_null;
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#ifdef BOTS
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BotArgumentDispatch[i] = handle_bot_null;
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#endif
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}
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NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
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@@ -298,7 +293,6 @@ LuaParser::LuaParser() {
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EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
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EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
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#ifdef BOTS
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BotArgumentDispatch[EVENT_CAST] = handle_bot_cast;
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BotArgumentDispatch[EVENT_CAST_BEGIN] = handle_bot_cast;
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BotArgumentDispatch[EVENT_CAST_ON] = handle_bot_cast;
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@@ -1188,9 +1182,7 @@ void LuaParser::MapFunctions(lua_State *L) {
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lua_register_special_abilities(),
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lua_register_npc(),
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lua_register_client(),
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#ifdef BOTS
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lua_register_bot(),
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#endif
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lua_register_inventory(),
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lua_register_inventory_where(),
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lua_register_iteminst(),
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@@ -1202,9 +1194,7 @@ void LuaParser::MapFunctions(lua_State *L) {
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lua_register_entity_list(),
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lua_register_mob_list(),
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lua_register_client_list(),
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#ifdef BOTS
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lua_register_bot_list(),
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#endif
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lua_register_npc_list(),
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lua_register_corpse_list(),
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lua_register_object_list(),
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@@ -1507,7 +1497,6 @@ int64 LuaParser::CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 b
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return retval;
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}
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#ifdef BOTS
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int LuaParser::EventBot(
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QuestEventID evt,
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Bot *bot,
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@@ -1687,6 +1676,3 @@ void LuaParser::LoadBotScript(std::string filename) {
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void LuaParser::LoadGlobalBotScript(std::string filename) {
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LoadScript(filename, "global_bot");
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}
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#endif
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#endif
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