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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -9,9 +9,7 @@ struct Lua_HateList;
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class Lua_Item;
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class Lua_ItemInst;
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class Lua_StatBonuses;
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#ifdef BOTS
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class Lua_Bot;
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#endif
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class Lua_NPC;
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class Lua_Client;
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@@ -213,10 +211,8 @@ public:
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uint16 GetOwnerID();
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Lua_Mob GetUltimateOwner();
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Lua_HateList GetHateList();
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#ifdef BOTS
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Lua_HateList GetHateListBots();
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Lua_HateList GetHateListBots(uint32 distance);
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#endif
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Lua_HateList GetHateListClients();
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Lua_HateList GetHateListClients(uint32 distance);
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Lua_HateList GetHateListNPCs();
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@@ -227,9 +223,7 @@ public:
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Lua_Mob GetHateTop();
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Lua_Mob GetHateDamageTop(Lua_Mob other);
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Lua_Mob GetHateRandom();
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#ifdef BOTS
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Lua_Bot GetHateRandomBot();
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#endif
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Lua_Client GetHateRandomClient();
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Lua_NPC GetHateRandomNPC();
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Lua_Mob GetHateClosest();
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@@ -488,12 +482,10 @@ public:
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void DamageArea(int64 damage, uint32 distance);
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void DamageAreaPercentage(int64 damage);
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void DamageAreaPercentage(int64 damage, uint32 distance);
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#ifdef BOTS
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void DamageAreaBots(int64 damage);
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void DamageAreaBots(int64 damage, uint32 distance);
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void DamageAreaBotsPercentage(int64 damage);
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void DamageAreaBotsPercentage(int64 damage, uint32 distance);
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#endif
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void DamageAreaClients(int64 damage);
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void DamageAreaClients(int64 damage, uint32 distance);
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void DamageAreaClientsPercentage(int64 damage);
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@@ -506,12 +498,10 @@ public:
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void DamageHateList(int64 damage, uint32 distance);
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void DamageHateListPercentage(int64 damage);
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void DamageHateListPercentage(int64 damage, uint32 distance);
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#ifdef BOTS
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void DamageHateListBots(int64 damage);
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void DamageHateListBots(int64 damage, uint32 distance);
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void DamageHateListBotsPercentage(int64 damage);
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void DamageHateListBotsPercentage(int64 damage, uint32 distance);
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#endif
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void DamageHateListClients(int64 damage);
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void DamageHateListClients(int64 damage, uint32 distance);
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void DamageHateListClientsPercentage(int64 damage);
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