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https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -17,9 +17,7 @@
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#include "lua_raid.h"
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#include "lua_spawn.h"
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#ifdef BOTS
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#include "lua_bot.h"
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#endif
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struct Lua_Mob_List {
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std::vector<Lua_Mob> entries;
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@@ -33,11 +31,9 @@ struct Lua_Client_List {
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std::vector<Lua_Client> entries;
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};
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#ifdef BOTS
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struct Lua_Bot_List {
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std::vector<Lua_Bot> entries;
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};
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#endif
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struct Lua_Corpse_List {
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std::vector<Lua_Corpse> entries;
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@@ -374,7 +370,6 @@ Lua_Client_List Lua_EntityList::GetClientList() {
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return ret;
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}
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#ifdef BOTS
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Lua_Bot Lua_EntityList::GetBotByID(uint32 bot_id) {
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Lua_Safe_Call_Class(Lua_Bot);
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return Lua_Bot(self->GetBotByBotID(bot_id));
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@@ -484,7 +479,6 @@ void Lua_EntityList::SignalBotByBotName(std::string bot_name, int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalBotByBotName(bot_name, signal_id);
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}
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#endif
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Lua_Client_List Lua_EntityList::GetShuffledClientList() {
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Lua_Safe_Call_Class(Lua_Client_List);
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@@ -628,7 +622,6 @@ void Lua_EntityList::Marquee(uint32 type, uint32 priority, uint32 fade_in, uint3
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self->Marquee(type, priority, fade_in, fade_out, duration, message);
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}
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#ifdef BOTS
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Lua_Bot Lua_EntityList::GetRandomBot() {
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Lua_Safe_Call_Class(Lua_Bot);
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return self->GetRandomBot();
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@@ -643,7 +636,6 @@ Lua_Bot Lua_EntityList::GetRandomBot(float x, float y, float z, float distance,
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Lua_Safe_Call_Class(Lua_Bot);
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return self->GetRandomBot(glm::vec3(x, y, z), distance, exclude_bot);
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}
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#endif
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luabind::scope lua_register_entity_list() {
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return luabind::class_<Lua_EntityList>("EntityList")
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@@ -660,7 +652,6 @@ luabind::scope lua_register_entity_list() {
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.def("Fighting", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::Fighting)
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.def("FilteredMessageClose", &Lua_EntityList::FilteredMessageClose)
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.def("FindDoor", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::FindDoor)
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#ifdef BOTS
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.def("GetBotByID", (Lua_Bot(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotByID)
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.def("GetBotByName", (Lua_Bot(Lua_EntityList::*)(std::string))&Lua_EntityList::GetBotByName)
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.def("GetBotList", (Lua_Bot_List(Lua_EntityList::*)(void))&Lua_EntityList::GetBotList)
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@@ -670,7 +661,6 @@ luabind::scope lua_register_entity_list() {
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.def("GetBotListByCharacterID", (Lua_Bot_List(Lua_EntityList::*)(uint32,uint8))&Lua_EntityList::GetBotListByCharacterID)
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.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string))&Lua_EntityList::GetBotListByClientName)
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.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string,uint8))&Lua_EntityList::GetBotListByClientName)
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#endif
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.def("GetClientByAccID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByAccID)
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.def("GetClientByCharID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByCharID)
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.def("GetClientByID", (Lua_Client(Lua_EntityList::*)(int))&Lua_EntityList::GetClientByID)
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@@ -703,11 +693,9 @@ luabind::scope lua_register_entity_list() {
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.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
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.def("GetRaidByClient", (Lua_Raid(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetRaidByClient)
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.def("GetRaidByID", (Lua_Raid(Lua_EntityList::*)(int))&Lua_EntityList::GetRaidByID)
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#ifdef BOTS
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float,Lua_Bot))&Lua_EntityList::GetRandomBot)
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#endif
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float,Lua_Client))&Lua_EntityList::GetRandomClient)
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@@ -737,15 +725,11 @@ luabind::scope lua_register_entity_list() {
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.def("RemoveFromTargets", (void(Lua_EntityList::*)(Lua_Mob, bool))&Lua_EntityList::RemoveFromTargets)
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.def("RemoveNumbers", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::RemoveNumbers)
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.def("ReplaceWithTarget", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob))&Lua_EntityList::ReplaceWithTarget)
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#ifdef BOTS
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.def("SignalAllBotsByOwnerCharacterID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalAllBotsByOwnerCharacterID)
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.def("SignalAllBotsByOwnerName", (void(Lua_EntityList::*)(std::string, int))&Lua_EntityList::SignalAllBotsByOwnerName)
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#endif
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.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients)
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#ifdef BOTS
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.def("SignalBotByBotID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalBotByBotID)
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.def("SignalBotByBotName", (void(Lua_EntityList::*)(std::string, int))&Lua_EntityList::SignalBotByBotName)
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#endif
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.def("SignalMobsByNPCID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalMobsByNPCID);
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}
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@@ -759,12 +743,10 @@ luabind::scope lua_register_client_list() {
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.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator);
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}
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#ifdef BOTS
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luabind::scope lua_register_bot_list() {
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return luabind::class_<Lua_Bot_List>("BotList")
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.def_readwrite("entries", &Lua_Bot_List::entries, luabind::return_stl_iterator);
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}
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#endif
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luabind::scope lua_register_npc_list() {
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return luabind::class_<Lua_NPC_List>("NPCList")
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