[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-16
View File
@@ -466,46 +466,34 @@ public:
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
void ApplySpell(int spell_id, int duration, bool allow_pets);
#ifdef BOTS
void ApplySpell(int spell_id, int duration, bool allow_pets, bool allow_bots);
#endif
void ApplySpellGroup(int spell_id);
void ApplySpellGroup(int spell_id, int duration);
void ApplySpellGroup(int spell_id, int duration, bool allow_pets);
#ifdef BOTS
void ApplySpellGroup(int spell_id, int duration, bool allow_pets, bool allow_bots);
#endif
void ApplySpellRaid(int spell_id);
void ApplySpellRaid(int spell_id, int duration);
void ApplySpellRaid(int spell_id, int duration, bool allow_pets);
void ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
#ifdef BOTS
void ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots);
#endif
void SetSpellDuration(int spell_id);
void SetSpellDuration(int spell_id, int duration);
void SetSpellDuration(int spell_id, int duration, bool allow_pets);
#ifdef BOTS
void SetSpellDuration(int spell_id, int duration, bool allow_pets, bool allow_bots);
#endif
void SetSpellDurationGroup(int spell_id);
void SetSpellDurationGroup(int spell_id, int duration);
void SetSpellDurationGroup(int spell_id, int duration, bool allow_pets);
#ifdef BOTS
void SetSpellDurationGroup(int spell_id, int duration, bool allow_pets, bool allow_bots);
#endif
void SetSpellDurationRaid(int spell_id);
void SetSpellDurationRaid(int spell_id, int duration);
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets);
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
#ifdef BOTS
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots);
#endif
int GetEnvironmentDamageModifier();
@@ -524,8 +512,6 @@ public:
bool SendGMCommand(std::string message);
bool SendGMCommand(std::string message, bool ignore_status);
#ifdef BOTS
int GetBotRequiredLevel();
int GetBotRequiredLevel(uint8 class_id);
uint32 GetBotCreationLimit();
@@ -541,8 +527,6 @@ public:
void CampAllBots();
void CampAllBots(uint8 class_id);
#endif
void DialogueWindow(std::string markdown);
Lua_Expedition CreateExpedition(luabind::object expedition_info);