[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-5
View File
@@ -25,9 +25,7 @@
#include "zonedb.h"
#include "../common/zone_store.h"
#ifdef BOTS
#include "bot.h"
#endif
extern WorldServer worldserver;
@@ -4567,7 +4565,6 @@ const int EQ::InventoryProfile::GetItemStatValue(uint32 item_id, std::string ide
return stat;
}
#ifdef BOTS
// Returns a slot's item ID (returns INVALID_ID if not found)
int32 Bot::GetItemIDAt(int16 slot_id) {
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
@@ -4635,5 +4632,3 @@ int32 Bot::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
// None found
return INVALID_ID;
}
#endif