[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
+3 -8
View File
@@ -33,9 +33,7 @@
#include "string_ids.h"
#include "../common/data_verification.h"
#ifdef BOTS
#include "bot.h"
#endif
extern QueryServ* QServ;
@@ -785,17 +783,14 @@ void Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
else
MessageString(Chat::Experience, LOSE_LEVEL, ConvertArray(check_level, val1));
#ifdef BOTS
uint8 myoldlevel = GetLevel();
#endif
SetLevel(check_level);
#ifdef BOTS
if(RuleB(Bots, BotLevelsWithOwner))
if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
// hack way of doing this..but, least invasive... (same criteria as gain level for sendlvlapp)
Bot::LevelBotWithClient(this, GetLevel(), (myoldlevel==check_level-1));
#endif
Bot::LevelBotWithClient(this, GetLevel(), (myoldlevel == check_level - 1));
}
}
//If were at max level then stop gaining experience if we make it to the cap