[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-27
View File
@@ -52,9 +52,7 @@
#define strcasecmp _stricmp
#endif
#ifdef BOTS
#include "bot.h"
#endif
extern Zone *zone;
extern volatile bool is_zone_loaded;
@@ -278,29 +276,15 @@ const Encounter* Entity::CastToEncounter() const
return static_cast<const Encounter *>(this);
}
#ifdef BOTS
Bot *Entity::CastToBot()
{
#ifdef _EQDEBUG
if (!IsBot()) {
std::cout << "CastToBot error" << std::endl;
return 0;
}
#endif
return static_cast<Bot *>(this);
}
const Bot *Entity::CastToBot() const
{
#ifdef _EQDEBUG
if (!IsBot()) {
std::cout << "CastToBot error" << std::endl;
return 0;
}
#endif
return static_cast<const Bot *>(this);
}
#endif
EntityList::EntityList()
:
@@ -554,11 +538,9 @@ void EntityList::MobProcess()
if(mob->IsMerc()) {
entity_list.RemoveMerc(id);
}
#ifdef BOTS
else if(mob->IsBot()) {
entity_list.RemoveBot(id);
}
#endif
else if(mob->IsNPC()) {
entity_list.RemoveNPC(id);
}
@@ -1869,7 +1851,6 @@ Client *EntityList::GetClientByLSID(uint32 iLSID)
return nullptr;
}
#ifdef BOTS
Bot* EntityList::GetRandomBot(const glm::vec3& location, float distance, Bot* exclude_bot)
{
auto is_whole_zone = false;
@@ -1900,7 +1881,6 @@ Bot* EntityList::GetRandomBot(const glm::vec3& location, float distance, Bot* ex
return bots_in_range[zone->random.Int(0, bots_in_range.size() - 1)];
}
#endif
Client *EntityList::GetRandomClient(const glm::vec3& location, float distance, Client *exclude_client)
{
@@ -3145,13 +3125,8 @@ void EntityList::RemoveEntity(uint16 id)
return;
else if (entity_list.RemoveMerc(id))
return;
#ifdef BOTS
// This block of code is necessary to clean up bot objects
else if (entity_list.RemoveBot(id))
return;
#endif //BOTS
else
entity_list.RemoveObject(id);
}
@@ -5186,7 +5161,6 @@ void EntityList::GetClientList(std::list<Client *> &c_list)
}
}
#ifdef BOTS
void EntityList::GetBotList(std::list<Bot *> &b_list)
{
b_list.clear();
@@ -5277,7 +5251,6 @@ void EntityList::SignalBotByBotName(std::string bot_name, int signal_id)
b->Signal(signal_id);
}
}
#endif
void EntityList::GetCorpseList(std::list<Corpse *> &c_list)
{