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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1073,8 +1073,6 @@ void Perl__npcfeature(char* feature, int value)
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quest_manager.npcfeature(feature, value);
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}
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#ifdef BOTS
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int Perl__createbotcount()
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{
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return quest_manager.createbotcount();
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@@ -1105,8 +1103,6 @@ bool Perl__createBot(const char* firstname, const char* lastname, int level, int
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return quest_manager.createBot(firstname, lastname, level, race_id, class_id, gender_id);
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}
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#endif //BOTS
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void Perl__taskselector(perl::array task_ids)
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{
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if (task_ids.size() > MAXCHOOSERENTRIES)
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@@ -3991,14 +3987,12 @@ void perl_register_quest()
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auto package = perl.new_package("quest");
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#ifdef BOTS
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package.add("botquest", &Perl__botquest);
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package.add("spawnbotcount", (int(*)())&Perl__spawnbotcount);
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package.add("spawnbotcount", (int(*)(uint8))&Perl__spawnbotcount);
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package.add("createbotcount", (int(*)())&Perl__createbotcount);
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package.add("createbotcount", (int(*)(uint8))&Perl__createbotcount);
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package.add("createBot", &Perl__createBot);
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#endif //BOTS
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package.add("AssignGroupToInstance", &Perl__AssignGroupToInstance);
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package.add("AssignRaidToInstance", &Perl__AssignRaidToInstance);
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