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[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
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+22
-24
@@ -101,11 +101,7 @@ int command_init(void)
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command_add("ban", "[Character Name] [Reason] - Ban by character name", AccountStatus::GMLeadAdmin, command_ban) ||
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command_add("bind", "Sets your targets bind spot to their current location", AccountStatus::GMMgmt, command_bind) ||
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command_add("bugs", "[Close|Delete|Review|Search|View] - Handles player bug reports", AccountStatus::QuestTroupe, command_bugs) ||
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#ifdef BOTS
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command_add("bot", "Type \"#bot help\" or \"^help\" to the see the list of available commands for bots.", AccountStatus::Player, command_bot) ||
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#endif
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command_add("camerashake", "[Duration (Milliseconds)] [Intensity (1-10)] - Shakes the camera on everyone's screen globally.", AccountStatus::QuestTroupe, command_camerashake) ||
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command_add("castspell", "[Spell ID] [Instant (0 = False, 1 = True, Default is 1 if Unused)] - Cast a spell", AccountStatus::Guide, command_castspell) ||
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command_add("chat", "[Channel ID] [Message] - Send a channel message to all zones", AccountStatus::GMMgmt, command_chat) ||
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@@ -902,35 +898,37 @@ void command_apply_shared_memory(Client *c, const Seperator *sep) {
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worldserver.SendPacket(&pack);
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}
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// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
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#ifdef BOTS
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#include "bot_command.h"
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// Function delegate to support the command interface for Bots with the client.
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void command_bot(Client *c, const Seperator *sep)
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{
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std::string bot_message = sep->msg;
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if (bot_message.compare("#bot") == 0) {
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bot_message[0] = BOT_COMMAND_CHAR;
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}
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else {
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bot_message = bot_message.substr(bot_message.find_first_not_of("#bot"));
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bot_message[0] = BOT_COMMAND_CHAR;
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}
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if (bot_command_dispatch(c, bot_message.c_str()) == -2) {
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if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
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int i = parse->EventPlayer(EVENT_BOT_COMMAND, c, bot_message, 0);
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if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
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c->Message(Chat::Red, "Bot command '%s' not recognized.", bot_message.c_str());
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}
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if (RuleB(Bots, Enabled)) {
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std::string bot_message = sep->msg;
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if (bot_message.compare("#bot") == 0) {
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bot_message[0] = BOT_COMMAND_CHAR;
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}
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else {
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if (!RuleB(Chat, SuppressCommandErrors))
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c->Message(Chat::Red, "Bot command '%s' not recognized.", bot_message.c_str());
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bot_message = bot_message.substr(bot_message.find_first_not_of("#bot"));
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bot_message[0] = BOT_COMMAND_CHAR;
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}
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if (bot_command_dispatch(c, bot_message.c_str()) == -2) {
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if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
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int i = parse->EventPlayer(EVENT_BOT_COMMAND, c, bot_message, 0);
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if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
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c->Message(Chat::Red, "Bot command '%s' not recognized.", bot_message.c_str());
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}
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}
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else {
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if (!RuleB(Chat, SuppressCommandErrors)) {
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c->Message(Chat::Red, "Bot command '%s' not recognized.", bot_message.c_str());
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}
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}
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}
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} else {
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c->Message(Chat::Red, "Bots are disabled on this server.");
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}
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}
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#endif
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#include "gm_commands/acceptrules.cpp"
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#include "gm_commands/advnpcspawn.cpp"
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