[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
-10
View File
@@ -20,7 +20,6 @@
#ifndef BOT_DATABASE_H
#define BOT_DATABASE_H
#ifdef BOTS
#include <list>
#include <map>
@@ -78,10 +77,6 @@ public:
bool SaveTimers(Bot* bot_inst);
bool DeleteTimers(const uint32 bot_id);
bool LoadGuildMembership(const uint32 bot_id, uint32& guild_id, uint8& guild_rank, std::string& guild_name);
bool SaveGuildMembership(const uint32 bot_id, const uint32 guild_id, const uint8 guild_rank);
bool DeleteGuildMembership(const uint32 bot_id);
/* Bot inventory functions */
bool QueryInventoryCount(const uint32 bot_id, uint32& item_count);
@@ -215,9 +210,6 @@ public:
static const char* LoadTimers();
static const char* SaveTimers();
static const char* DeleteTimers();
static const char* LoadGuildMembership();
static const char* SaveGuildMembership();
static const char* DeleteGuildMembership();
/* fail::Bot inventory functions */
static const char* QueryInventoryCount();
@@ -295,5 +287,3 @@ public:
};
#endif
#endif // BOTS