[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
+9 -12
View File
@@ -27,9 +27,7 @@
#include "entity.h"
#include "mob.h"
#ifdef BOTS
#include "bot.h"
#endif
#include "map.h"
#include "water_map.h"
@@ -818,14 +816,15 @@ type', in which case, the answer is yes.
}
}
#ifdef BOTS
// this is HIGHLY inefficient
bool HasRuleDefined = false;
bool IsBotAttackAllowed = false;
IsBotAttackAllowed = Bot::IsBotAttackAllowed(mob1, mob2, HasRuleDefined);
if(HasRuleDefined)
return IsBotAttackAllowed;
#endif //BOTS
if (RuleB(Bots, Enabled)) {
// this is HIGHLY inefficient
bool HasRuleDefined = false;
bool IsBotAttackAllowed = false;
IsBotAttackAllowed = Bot::IsBotAttackAllowed(mob1, mob2, HasRuleDefined);
if (HasRuleDefined) {
return IsBotAttackAllowed;
}
}
// we fell through, now we swap the 2 mobs and run through again once more
tempmob = mob1;
@@ -905,10 +904,8 @@ bool Mob::IsBeneficialAllowed(Mob *target)
{
return false;
}
#ifdef BOTS
else if(mob2->IsBot())
return true;
#endif
}
else if(_NPC(mob1))
{