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Remove Unneeded DebugBreak
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@ -192,7 +192,6 @@ const NPC *Entity::CastToNPC() const
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#ifdef _EQDEBUG
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#ifdef _EQDEBUG
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if (!IsNPC()) {
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if (!IsNPC()) {
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std::cout << "CastToNPC error" << std::endl;
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std::cout << "CastToNPC error" << std::endl;
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DebugBreak();
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return 0;
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return 0;
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}
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}
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#endif
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#endif
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