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Reordered zone initialization
Needed to reorder zone init so that the zonemap is loaded before ground spawns are made, otherwise the best Z won't calculate.
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parent
4fa8c89e5c
commit
329c9c8d98
@ -100,9 +100,6 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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worldserver.SetZoneData(0);
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worldserver.SetZoneData(0);
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return false;
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return false;
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}
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}
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zone->zonemap = Map::LoadMapFile(zone->map_name);
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zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
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zone->pathing = PathManager::LoadPathFile(zone->map_name);
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std::string tmp;
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std::string tmp;
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if (database.GetVariable("loglevel", tmp)) {
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if (database.GetVariable("loglevel", tmp)) {
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@ -878,6 +875,23 @@ Zone::~Zone() {
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bool Zone::Init(bool iStaticZone) {
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bool Zone::Init(bool iStaticZone) {
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SetStaticZone(iStaticZone);
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SetStaticZone(iStaticZone);
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//load the zone config file.
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if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
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LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
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if(RuleManager::Instance()->GetActiveRulesetID() != default_ruleset)
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{
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std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
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if(r_name.size() > 0)
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{
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RuleManager::Instance()->LoadRules(&database, r_name.c_str());
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}
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}
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zone->zonemap = Map::LoadMapFile(zone->map_name);
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zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
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zone->pathing = PathManager::LoadPathFile(zone->map_name);
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Log.Out(Logs::General, Logs::Status, "Loading spawn conditions...");
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Log.Out(Logs::General, Logs::Status, "Loading spawn conditions...");
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if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
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if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
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Log.Out(Logs::General, Logs::Error, "Loading spawn conditions failed, continuing without them.");
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Log.Out(Logs::General, Logs::Error, "Loading spawn conditions failed, continuing without them.");
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@ -969,19 +983,6 @@ bool Zone::Init(bool iStaticZone) {
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petition_list.ClearPetitions();
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petition_list.ClearPetitions();
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petition_list.ReadDatabase();
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petition_list.ReadDatabase();
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//load the zone config file.
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if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
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LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
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if(RuleManager::Instance()->GetActiveRulesetID() != default_ruleset)
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{
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std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
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if(r_name.size() > 0)
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{
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RuleManager::Instance()->LoadRules(&database, r_name.c_str());
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}
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}
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Log.Out(Logs::General, Logs::Status, "Loading timezone data...");
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Log.Out(Logs::General, Logs::Status, "Loading timezone data...");
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zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
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zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
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