diff --git a/zone/bot.cpp b/zone/bot.cpp index 8b632f43d..7a4d4d5ab 100644 --- a/zone/bot.cpp +++ b/zone/bot.cpp @@ -3533,7 +3533,7 @@ void Bot::AI_Process() { return; } } - else if(!IsMoving() && GetClass() != ROGUE && (DistNoRootNoZ(*GetTarget()) < GetTarget()->GetSize())) { + else if(!IsMoving() && GetClass() != ROGUE && (ComparativeDistanceNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize())) { // If we are not a rogue trying to backstab, let's try to adjust our melee range so we don't appear to be bunched up float newX = 0; float newY = 0;