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Added Mob::m_RelativePosition in preparation for more boat work
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@@ -128,6 +128,7 @@ Mob::Mob(
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SetMoving(false);
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moved = false;
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m_RewindLocation = glm::vec3();
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m_RelativePosition = glm::vec4();
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name[0] = 0;
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orig_name[0] = 0;
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