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Rename some lua general functions to match the rest of the conventions
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02518cdae1
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@ -2469,35 +2469,35 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
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entity_list.AddNPC(npc);
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entity_list.AddNPC(npc);
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}
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}
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int random_int(int low, int high) {
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int lua_random_int(int low, int high) {
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return zone->random.Int(low, high);
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return zone->random.Int(low, high);
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}
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}
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double random_real(double low, double high) {
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double lua_random_real(double low, double high) {
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return zone->random.Real(low, high);
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return zone->random.Real(low, high);
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}
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}
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bool random_roll_int(int required) {
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bool lua_random_roll_int(int required) {
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return zone->random.Roll(required);
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return zone->random.Roll(required);
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}
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}
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bool random_roll_real(double required) {
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bool lua_random_roll_real(double required) {
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return zone->random.Roll(required);
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return zone->random.Roll(required);
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}
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}
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int random_roll0(int max) {
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int lua_random_roll0(int max) {
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return zone->random.Roll0(max);
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return zone->random.Roll0(max);
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}
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}
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int get_rulei(int rule) {
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int lua_get_rulei(int rule) {
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return RuleManager::Instance()->GetIntRule((RuleManager::IntType)rule);
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return RuleManager::Instance()->GetIntRule((RuleManager::IntType)rule);
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}
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}
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float get_ruler(int rule) {
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float lua_get_ruler(int rule) {
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return RuleManager::Instance()->GetRealRule((RuleManager::RealType)rule);
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return RuleManager::Instance()->GetRealRule((RuleManager::RealType)rule);
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}
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}
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bool get_ruleb(int rule) {
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bool lua_get_ruleb(int rule) {
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return RuleManager::Instance()->GetBoolRule((RuleManager::BoolType)rule);
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return RuleManager::Instance()->GetBoolRule((RuleManager::BoolType)rule);
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}
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}
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@ -2942,11 +2942,11 @@ luabind::scope lua_register_general() {
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luabind::scope lua_register_random() {
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luabind::scope lua_register_random() {
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return luabind::namespace_("Random")
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return luabind::namespace_("Random")
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[
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[
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luabind::def("Int", &random_int),
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luabind::def("Int", &lua_random_int),
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luabind::def("Real", &random_real),
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luabind::def("Real", &lua_random_real),
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luabind::def("Roll", &random_roll_int),
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luabind::def("Roll", &lua_random_roll_int),
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luabind::def("RollReal", &random_roll_real),
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luabind::def("RollReal", &lua_random_roll_real),
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luabind::def("Roll0", &random_roll0)
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luabind::def("Roll0", &lua_random_roll0)
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];
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];
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}
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}
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@ -3539,21 +3539,21 @@ luabind::scope lua_register_rules_const() {
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luabind::scope lua_register_rulei() {
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luabind::scope lua_register_rulei() {
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return luabind::namespace_("RuleI")
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return luabind::namespace_("RuleI")
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[
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[
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luabind::def("Get", &get_rulei)
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luabind::def("Get", &lua_get_rulei)
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];
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];
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}
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}
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luabind::scope lua_register_ruler() {
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luabind::scope lua_register_ruler() {
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return luabind::namespace_("RuleR")
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return luabind::namespace_("RuleR")
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[
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[
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luabind::def("Get", &get_ruler)
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luabind::def("Get", &lua_get_ruler)
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];
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];
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}
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}
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luabind::scope lua_register_ruleb() {
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luabind::scope lua_register_ruleb() {
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return luabind::namespace_("RuleB")
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return luabind::namespace_("RuleB")
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[
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[
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luabind::def("Get", &get_ruleb)
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luabind::def("Get", &lua_get_ruleb)
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];
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];
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}
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}
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