[Commands] Add entity variable command (#3345)

* [Commands] Add entity variable commands

# Commands
- Add `#clearentityvariables` to clear all entity variables from yourself or your target.
- Add `#deleteentityvariable [Variable Name]` to delete an entity variable from yourself or your target.
- Add `#setentityvariable [Variable Name] [Variable Value]` to set an entity variable for yourself or your target.
- Add `#viewentityvariables [Search Criteria]` to view your or your target's entity variables.

# Notes
- `#setentityvariable` can use multi-word names/values by using double quotes like `#setentityvariable "Test Variable" "Test Value"`.
- `#viewentityvariable` does not require a search criteria, not using one shows all entity variables on yourself or your target.

* Update viewentityvariables.cpp

* Unnecessary parameter.

* Consolidate commands.

* Update entityvariable.cpp

* Update command.cpp

* Proper arguments.
This commit is contained in:
Alex King
2023-05-25 19:49:09 -04:00
committed by GitHub
parent 75560ee830
commit 324bfd448e
6 changed files with 197 additions and 4 deletions
+2 -2
View File
@@ -62,7 +62,7 @@ void command_appearanceeffects(Client *c, const Seperator *sep)
"Appearance Effect ID {} in slot ID {} has been set for {}.",
effect_id,
slot_id,
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
c->GetTargetDescription(t)
).c_str()
);
} else if (is_remove) {
@@ -90,7 +90,7 @@ void command_appearanceeffects(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"Appearance Effects have been removed for {}.",
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
c->GetTargetDescription(t)
).c_str()
);
} else if (is_view) {