[Combat] AE Ramp now allows Max Melee Range

RuleR AERampageSafeZone - Reduce AE Ramp range by this amount to allow for a small safe zone on AE Ramp.
This commit is contained in:
Trust
2020-08-09 14:04:03 -04:00
parent bda13383ef
commit 3245fa6123
4 changed files with 32 additions and 10 deletions
+1 -1
View File
@@ -222,7 +222,7 @@ public:
inline int GetMitigationAC() { return mitigation_ac; }
void MeleeMitigation(Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);
double RollD20(int offense, int mitigation); // CALL THIS FROM THE DEFENDER
bool CombatRange(Mob* other);
bool CombatRange(Mob* other, float fixed_size_mod = 1.0, bool aeRampage = false);
virtual inline bool IsBerserk() { return false; } // only clients
void RogueEvade(Mob *other);
void CommonOutgoingHitSuccess(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);