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[Combat] AE Ramp now allows Max Melee Range
RuleR AERampageSafeZone - Reduce AE Ramp range by this amount to allow for a small safe zone on AE Ramp.
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@@ -222,7 +222,7 @@ public:
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inline int GetMitigationAC() { return mitigation_ac; }
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void MeleeMitigation(Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);
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double RollD20(int offense, int mitigation); // CALL THIS FROM THE DEFENDER
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bool CombatRange(Mob* other);
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bool CombatRange(Mob* other, float fixed_size_mod = 1.0, bool aeRampage = false);
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virtual inline bool IsBerserk() { return false; } // only clients
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void RogueEvade(Mob *other);
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void CommonOutgoingHitSuccess(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);
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