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[Combat] AE Ramp now allows Max Melee Range
RuleR AERampageSafeZone - Reduce AE Ramp range by this amount to allow for a small safe zone on AE Ramp.
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@@ -391,6 +391,7 @@ RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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RULE_REAL(Combat, AERampageSafeZone, 0.018, "max hit ae ramp reduction range")
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RULE_INT(Combat, PetBaseCritChance, 0, "Pet base crit chance")
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RULE_INT(Combat, NPCBashKickLevel, 6, "The level that NPCcan KICK/BASH")
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RULE_INT(Combat, NPCBashKickStunChance, 15, "Percent chance that a bash/kick will stun")
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@@ -492,6 +493,7 @@ RULE_INT(Combat, NPCAssistCap, 5, "Maxiumium number of NPCthat will assist anoth
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RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time a NPC will take to clear assist aggro cap space (milliseconds)")
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RULE_BOOL(Combat, UseRevampHandToHand, false, "Use h2h revamped dmg/delays I believe this was implemented during SoF")
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RULE_BOOL(Combat, ClassicMasterWu, false, "Classic master wu uses a random special, modern doesn't")
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RULE_REAL(Combat, HitBoxMod, 1.00, "Added to test hit boxes.")
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RULE_INT(Combat, LevelToStopDamageCaps, 0, "Level to stop damage caps. 1 will effectively disable them, 20 should give basically same results as old incorrect system")
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RULE_INT(Combat, LevelToStopACTwinkControl, 50, "Level to stop armorclass twink control. 1 will effectively disable it, 50 should give basically same results as current system")
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RULE_BOOL(Combat, ClassicNPCBackstab, false, "True disables npc facestab - NPCget normal attack if not behind")
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