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Spell effect updates
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@@ -2868,7 +2868,7 @@ int32 Merc::Additional_Heal(uint16 spell_id)
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heal_amt += GetFocusEffect(focusAdditionalHeal, spell_id);
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heal_amt += GetFocusEffect(focusAdditionalHeal2, spell_id);
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heal_amt -= GetFocusEffect(focusReduceHeal, spell_id);
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heal_amt += GetFocusEffect(focusFcHealAmtIncoming, spell_id);
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if (heal_amt){
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int duration = CalcBuffDuration(this, this, spell_id);
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