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Spell effect updates
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+2
-2
@@ -819,7 +819,7 @@ public:
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void LinkDead();
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void Insight(uint32 t_id);
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bool CheckDoubleAttack(bool tripleAttack = false);
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bool CheckArcheryDoubleAttack();
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bool CheckDoubleRangedAttack();
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//remove charges/multiple objects from inventory:
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//bool DecreaseByType(uint32 type, uint8 amt);
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@@ -830,7 +830,7 @@ public:
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void RemoveDuplicateLore(bool client_update = true);
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void MoveSlotNotAllowed(bool client_update = true);
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virtual void RangedAttack(Mob* other, bool CanDoubleAttack = false);
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virtual void ThrowingAttack(Mob* other);
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virtual void ThrowingAttack(Mob* other, bool CanDoubleAttack = false);
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void DoClassAttacks(Mob *ca_target, uint16 skill = -1, bool IsRiposte=false);
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void SetZoneFlag(uint32 zone_id);
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