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Spell effect updates
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 01/13/2014 ==
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Kayen: Numerous minor fixes to spell effects.
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Kayen: Changed SE_ArcheryDoubleAttack -> SE_DoubleRangedAttack (now works with throwing ect)
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Kayen: Changed SE_IncreaseHitDmgTaken -> SE_TriggerMeleeThreshold (now only works on melee)
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Kayen: Changed SE_MitigateMeleeDamageSP -> SE_MeleeThresholdGuard
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Kayen: Implemented SE_SpellThresholdGuard (Partial Spell Rune that only is lowered if spell hits are over X amount of damage)
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Kayen: Implemented SE_TriggerSpellThreshold (implemented Trigger effect on X amount of spell damage taken)
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Kayen: Changed SE_ReduceHealing -> SE_FcHealAmtIncoming (focus limited Add/Remove amount of healing on target by X amount)
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Kayen: Change SE_CriticalHealChance2 -> SE_CriticalHealDecay
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Kayen: Change SE_CriticalHealOverTime2 -> SE_CriticalRegenDecay
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Kayen: Implemented SE_CriticalDotDecay
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Note: 'Decay' effects means the chance to critical decays based on the level of the spell using the effect (like focus decay)
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Kayen: Implemented SE_FfLimitUseMin (focus limit to require a min amount of numhits value)
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Kayen: Implemented SE_FcLimitUse (focus to increases numhits count by percent)
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Kayen: Implemented SE_LimitRace (Limits to spells cast by a certain race)
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Kayen: Implemented SE_FcMute (silences casting of spells that contain specific spell effects) ie silence only heals
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== 01/09/2014 ==
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demonstar55: Add pet size preservation like live (zone, camp, etc)
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