Unify ClientLogin logging [skip ci]

This commit is contained in:
Akkadius
2019-09-07 23:59:12 -05:00
parent 89dbdff925
commit 3230d81d2c
4 changed files with 16 additions and 13 deletions
+3
View File
@@ -423,7 +423,10 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
return false;
}
LogClientLogin("[HandleSendLoginInfoPacket] Checking Auth id [{}]", id);
if ((cle = client_list.CheckAuth(id, password))) {
LogClientLogin("[HandleSendLoginInfoPacket] Checking Auth id [{}] passed", id);
if (!is_player_zoning) {
// Track who is in and who is out of the game
char *inout= (char *) "";