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Unify ClientLogin logging [skip ci]
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@@ -423,7 +423,10 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
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return false;
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}
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LogClientLogin("[HandleSendLoginInfoPacket] Checking Auth id [{}]", id);
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if ((cle = client_list.CheckAuth(id, password))) {
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LogClientLogin("[HandleSendLoginInfoPacket] Checking Auth id [{}] passed", id);
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if (!is_player_zoning) {
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// Track who is in and who is out of the game
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char *inout= (char *) "";
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