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Fix bot frenzy
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+1
-1
@@ -4718,7 +4718,7 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
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base++;
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base++;
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return base;
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return base;
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case EQEmu::skills::SkillFrenzy:
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case EQEmu::skills::SkillFrenzy:
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if (GetBotItem(EQEmu::inventory::slotSecondary)) {
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if (GetBotItem(EQEmu::inventory::slotPrimary)) {
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if (GetLevel() > 15)
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if (GetLevel() > 15)
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base += GetLevel() - 15;
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base += GetLevel() - 15;
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if (base > 23)
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if (base > 23)
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