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[Quest API] Add Entity Variable Methods to Perl/Lua. (#2579)
* [Quest API] Add Entity Variable Methods to Perl/Lua. # Perl - Add `$mob->GetEntityVariables()`. - Add `$object->GetEntityVariables()`. # Lua - Add `mob:GetEntityVariables()`. - Add `object:GetEntityVariables()`. # Notes - Convert all overloads and methods to use `std::string` for entity variables. - Allows operators to get a list of a Mob's entity variables. * Update loottables.cpp
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+33
-18
@@ -1057,34 +1057,49 @@ void Object::SetHeading(float heading)
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safe_delete(app2);
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}
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void Object::SetEntityVariable(const char *id, const char *m_var)
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void Object::SetEntityVariable(std::string variable_name, std::string variable_value)
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{
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std::string n_m_var = m_var;
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o_EntityVariables[id] = n_m_var;
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o_EntityVariables[variable_name] = variable_value;
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}
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const char* Object::GetEntityVariable(const char *id)
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std::string Object::GetEntityVariable(std::string variable_name)
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{
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if(!id)
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return nullptr;
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auto iter = o_EntityVariables.find(id);
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if(iter != o_EntityVariables.end())
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{
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return iter->second.c_str();
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if (variable_name.empty()) {
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return std::string();
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}
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return nullptr;
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const auto& v = o_EntityVariables.find(variable_name);
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if (v != o_EntityVariables.end()) {
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return v->second;
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}
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return std::string();
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}
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bool Object::EntityVariableExists(const char * id)
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std::vector<std::string> Object::GetEntityVariables()
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{
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if(!id)
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return false;
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std::vector<std::string> l;
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if (o_EntityVariables.empty()) {
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return l;
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}
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auto iter = o_EntityVariables.find(id);
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if(iter != o_EntityVariables.end())
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{
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for (const auto& v : o_EntityVariables) {
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l.push_back(v.first);
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}
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return l;
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}
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bool Object::EntityVariableExists(std::string variable_name)
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{
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if (variable_name.empty()) {
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return false;
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}
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const auto& v = o_EntityVariables.find(variable_name);
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if (v != o_EntityVariables.end()) {
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return true;
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}
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return false;
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}
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