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[Quest API] Add Entity Variable Methods to Perl/Lua. (#2579)
* [Quest API] Add Entity Variable Methods to Perl/Lua. # Perl - Add `$mob->GetEntityVariables()`. - Add `$object->GetEntityVariables()`. # Lua - Add `mob:GetEntityVariables()`. - Add `object:GetEntityVariables()`. # Notes - Convert all overloads and methods to use `std::string` for entity variables. - Allows operators to get a list of a Mob's entity variables. * Update loottables.cpp
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@@ -14,8 +14,8 @@ void DialogueWindow::Render(Client *c, std::string markdown)
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Mob *target = c->GetTarget() ? c->GetTarget() : c;
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// zero this out
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY.c_str(), "");
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c->SetEntityVariable(DIAWIND_RESPONSE_TWO_KEY.c_str(), "");
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY, "");
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c->SetEntityVariable(DIAWIND_RESPONSE_TWO_KEY, "");
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// simple find and replace for the markdown
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Strings::FindReplace(output, "~", "</c>");
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@@ -335,14 +335,8 @@ void DialogueWindow::Render(Client *c, std::string markdown)
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// Placed here to allow silent message or other message to override default for custom values.
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if (!button_one_name.empty() && !button_two_name.empty()) {
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c->SetEntityVariable(
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DIAWIND_RESPONSE_ONE_KEY.c_str(),
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button_one_name.c_str()
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);
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c->SetEntityVariable(
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DIAWIND_RESPONSE_TWO_KEY.c_str(),
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button_two_name.c_str()
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);
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY, button_one_name);
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c->SetEntityVariable(DIAWIND_RESPONSE_TWO_KEY, button_two_name);
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}
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// handle silent prompts from the [> silent syntax
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@@ -351,7 +345,7 @@ void DialogueWindow::Render(Client *c, std::string markdown)
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silent_message = Strings::GetBetween(output, "[", ">");
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// temporary and used during the response
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY.c_str(), silent_message.c_str());
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY, silent_message);
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// pop the silent message off
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Strings::FindReplace(output, fmt::format("[{}>", silent_message), "");
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@@ -361,7 +355,7 @@ void DialogueWindow::Render(Client *c, std::string markdown)
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silent_message = responses[0];
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// temporary and used during the response
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY.c_str(), silent_message.c_str());
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c->SetEntityVariable(DIAWIND_RESPONSE_ONE_KEY, silent_message);
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// pop the silent message off
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Strings::FindReplace(output, fmt::format("[{}]", silent_message), "");
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