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Added evade code to rogue mercs
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@@ -290,6 +290,8 @@ protected:
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std::vector<MercSpell> merc_spells;
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std::map<uint32,MercTimer> timers;
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Timer evade_timer; // can be moved to pTimers at some point
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uint16 skills[EQEmu::skills::HIGHEST_SKILL + 1];
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uint32 equipment[EQEmu::legacy::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint16 d_melee_texture1; //this is an item Material value
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