[Cleanup] Cleanup #setskill and #setskillall Commands (#3367)

# Notes
- No need to cap at 400 for max skill.
- When setting skill/skills, if we go over cap, set to cap.
This commit is contained in:
Alex King 2023-05-24 23:36:38 -04:00 committed by GitHub
parent a5106420e8
commit 3144ac1a28
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 62 additions and 74 deletions

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@ -2,54 +2,45 @@
void command_setskill(Client *c, const Seperator *sep)
{
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
const auto arguments = sep->argnum;
auto skill_id = sep->IsNumber(1) ? Strings::ToInt(sep->arg[1]) : -1;
auto skill_value = sep->IsNumber(2) ? Strings::ToInt(sep->arg[2]) : -1;
if (
skill_id < 0 ||
skill_id > EQ::skills::HIGHEST_SKILL ||
skill_value < 0 ||
skill_value > HIGHEST_CAN_SET_SKILL
) {
if (arguments < 2 || !sep->IsNumber(1) || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
c->Message(Chat::White, fmt::format("Skill ID = 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
c->Message(Chat::White, fmt::format("Skill Value = 0 to {}", HIGHEST_CAN_SET_SKILL).c_str());
return;
}
else {
LogInfo(
"Set skill request from [{}], Target: [{}] Skill ID: [{}] Skill Value: [{}]",
c->GetCleanName(),
c->GetTargetDescription(target),
skill_id,
skill_value
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const auto skill_id = Strings::ToInt(sep->arg[1]);
const auto skill_value = Strings::ToInt(sep->arg[2]);
if (!EQ::ValueWithin(skill_id, EQ::skills::Skill1HBlunt, EQ::skills::HIGHEST_SKILL)) {
c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
c->Message(Chat::White, fmt::format("Skill ID: 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
return;
}
const auto skill_type = static_cast<EQ::skills::SkillType>(skill_id);
t->SetSkill(
skill_type,
skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value
);
if (
skill_id >= EQ::skills::Skill1HBlunt &&
skill_id <= EQ::skills::HIGHEST_SKILL
) {
target->SetSkill(
(EQ::skills::SkillType) skill_id,
skill_value
);
if (c != target) {
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Set {} ({}) to {} for {}.",
EQ::skills::GetSkillName((EQ::skills::SkillType) skill_id),
EQ::skills::GetSkillName(skill_type),
skill_id,
skill_value,
c->GetTargetDescription(target)
skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value,
c->GetTargetDescription(t)
).c_str()
);
}
}
}
}

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@ -2,45 +2,42 @@
void command_setskillall(Client *c, const Seperator *sep)
{
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
const auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setskillall [Skill Level] - Set all of your or your target's skills to the specified skill level");
return;
}
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setskillall [Skill Level] - Set all of your or your target's skills to the specified skill level");
c->Message(
Chat::White,
fmt::format(
"Note: Skill Level ranges from 0 to {}",
HIGHEST_CAN_SET_SKILL
).c_str()
);
} else {
if (c->Admin() >= commandSetSkillsOther || c->GetTarget() == c) {
LogInfo(
"Set ALL skill request from [{}], target:[{}]",
c->GetCleanName(),
c->GetTargetDescription(target)
);
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
if (c->Admin() < commandSetSkillsOther && t != c) {
c->Message(Chat::White, "Your status is not high enough to set another player's skills.");
return;
}
auto skill_level = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[1]));
for (const auto& s : EQ::skills::GetSkillTypeMap()) {
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Setting all skills to {} for {}.",
skill_level,
c->GetTargetDescription(target)
"Setting {} ({}) to {} for {}.",
s.second,
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level,
c->GetTargetDescription(t)
).c_str()
);
}
for (EQ::skills::SkillType skill_num = EQ::skills::Skill1HBlunt; skill_num <= EQ::skills::HIGHEST_SKILL; skill_num = (EQ::skills::SkillType) (skill_num + 1)) {
target->SetSkill(skill_num, skill_level);
}
} else {
c->Message(Chat::White, "Your status is not high enough to set another player's skills.");
}
t->SetSkill(
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level
);
}
}