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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@@ -3868,7 +3868,7 @@ Mob *EntityList::GetTargetForMez(Mob *caster)
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continue;
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}
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if (caster->DistNoRoot(*d) > 22250) { //only pick targets within 150 range
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if (ComparativeDistance(caster->GetPosition(), d->GetPosition()) > 22250) { //only pick targets within 150 range
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++it;
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continue;
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}
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