Merge fixes

This commit is contained in:
KimLS
2019-08-24 23:39:31 -07:00
132 changed files with 8355 additions and 4964 deletions
+1
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@@ -75,6 +75,7 @@ public:
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
void ReadString(std::string &str) { str = reinterpret_cast<char *>(pBuffer + _rpos); _rpos += str.length() + 1; }
void ReadString(char *str, uint32 Offset, uint32 MaxLength) const;
uint32 GetWritePosition() { return _wpos; }
+2
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@@ -84,6 +84,8 @@ struct VarCache_Struct {
class PTimerList;
# define _ISNAN_(a) std::isnan(a)
#define SQL(...) #__VA_ARGS__
class Database : public DBcore {
public:
Database();
+1 -1
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@@ -476,7 +476,7 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertCorpseDeblob();
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
if(system("perl eqemu_server.pl ran_from_world"));
return true;
}
+4
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@@ -77,6 +77,10 @@ namespace EQEmu
} // namespace invtype
namespace DevTools {
const int32 GM_ACCOUNT_STATUS_LEVEL = 150;
}
namespace popupresponse {
const int32 SERVER_INTERNAL_USE_BASE = 2000000000;
const int32 MOB_INFO_DISMISS = 2000000001;
+129 -193
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@@ -71,7 +71,7 @@
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
#define ANIM_CROUCH 0x6f
@@ -87,199 +87,114 @@ typedef enum {
_eaMaxAppearance
} EmuAppearance;
// msg_type's for custom usercolors
#define MT_Say 256
#define MT_Tell 257
#define MT_Group 258
#define MT_Guild 259
#define MT_OOC 260
#define MT_Auction 261
#define MT_Shout 262
#define MT_Emote 263
#define MT_Spells 264
#define MT_YouHitOther 265
#define MT_OtherHitsYou 266
#define MT_YouMissOther 267
#define MT_OtherMissesYou 268
#define MT_Broadcasts 269
#define MT_Skills 270
#define MT_Disciplines 271
#define MT_Unused1 272
#define MT_DefaultText 273
#define MT_Unused2 274
#define MT_MerchantOffer 275
#define MT_MerchantBuySell 276
#define MT_YourDeath 277
#define MT_OtherDeath 278
#define MT_OtherHits 279
#define MT_OtherMisses 280
#define MT_Who 281
#define MT_YellForHelp 282
#define MT_NonMelee 283
#define MT_WornOff 284
#define MT_MoneySplit 285
#define MT_LootMessages 286
#define MT_DiceRoll 287
#define MT_OtherSpells 288
#define MT_SpellFailure 289
#define MT_Chat 290
#define MT_Channel1 291
#define MT_Channel2 292
#define MT_Channel3 293
#define MT_Channel4 294
#define MT_Channel5 295
#define MT_Channel6 296
#define MT_Channel7 297
#define MT_Channel8 298
#define MT_Channel9 299
#define MT_Channel10 300
#define MT_CritMelee 301
#define MT_SpellCrits 302
#define MT_TooFarAway 303
#define MT_NPCRampage 304
#define MT_NPCFlurry 305
#define MT_NPCEnrage 306
#define MT_SayEcho 307
#define MT_TellEcho 308
#define MT_GroupEcho 309
#define MT_GuildEcho 310
#define MT_OOCEcho 311
#define MT_AuctionEcho 312
#define MT_ShoutECho 313
#define MT_EmoteEcho 314
#define MT_Chat1Echo 315
#define MT_Chat2Echo 316
#define MT_Chat3Echo 317
#define MT_Chat4Echo 318
#define MT_Chat5Echo 319
#define MT_Chat6Echo 320
#define MT_Chat7Echo 321
#define MT_Chat8Echo 322
#define MT_Chat9Echo 323
#define MT_Chat10Echo 324
#define MT_DoTDamage 325
#define MT_ItemLink 326
#define MT_RaidSay 327
#define MT_MyPet 328
#define MT_DS 329
#define MT_Leadership 330
#define MT_PetFlurry 331
#define MT_PetCrit 332
#define MT_FocusEffect 333
#define MT_Experience 334
#define MT_System 335
#define MT_PetSpell 336
#define MT_PetResponse 337
#define MT_ItemSpeech 338
#define MT_StrikeThrough 339
#define MT_Stun 340
namespace Chat {
const uint16 White = 0;
const uint16 DimGray = 1;
const uint16 Default = 1;
const uint16 Green = 2;
const uint16 BrightBlue = 3;
const uint16 LightBlue = 4;
const uint16 Magenta = 5;
const uint16 Gray = 6;
const uint16 LightGray = 7;
const uint16 NPCQuestSay = 10;
const uint16 DarkGray = 12;
const uint16 Red = 13;
const uint16 Lime = 14;
const uint16 Yellow = 15;
const uint16 Blue = 16;
const uint16 LightNavy = 17;
const uint16 Cyan = 18;
const uint16 Black = 20;
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
CC_User_Guild = 259,
CC_User_OOC = 260,
CC_User_Auction = 261,
CC_User_Shout = 262,
CC_User_Emote = 263,
CC_User_Spells = 264,
CC_User_YouHitOther = 265,
CC_User_OtherHitYou = 266,
CC_User_YouMissOther = 267,
CC_User_OtherMissYou = 268,
CC_User_Duels = 269,
CC_User_Skills = 270,
CC_User_Disciplines = 271,
CC_User_Default = 273,
CC_User_MerchantOffer = 275,
CC_User_MerchantExchange = 276,
CC_User_YourDeath = 277,
CC_User_OtherDeath = 278,
CC_User_OtherHitOther = 279,
CC_User_OtherMissOther = 280,
CC_User_Who = 281,
CC_User_Yell = 282,
CC_User_NonMelee = 283,
CC_User_SpellWornOff = 284,
CC_User_MoneySplit = 285,
CC_User_Loot = 286,
CC_User_Random = 287,
CC_User_OtherSpells = 288,
CC_User_SpellFailure = 289,
CC_User_ChatChannel = 290,
CC_User_Chat1 = 291,
CC_User_Chat2 = 292,
CC_User_Chat3 = 293,
CC_User_Chat4 = 294,
CC_User_Chat5 = 295,
CC_User_Chat6 = 296,
CC_User_Chat7 = 297,
CC_User_Chat8 = 298,
CC_User_Chat9 = 299,
CC_User_Chat10 = 300,
CC_User_MeleeCrit = 301,
CC_User_SpellCrit = 302,
CC_User_TooFarAway = 303,
CC_User_NPCRampage = 304,
CC_User_NPCFurry = 305,
CC_User_NPCEnrage = 306,
CC_User_EchoSay = 307,
CC_User_EchoTell = 308,
CC_User_EchoGroup = 309,
CC_User_EchoGuild = 310,
CC_User_EchoOOC = 311,
CC_User_EchoAuction = 312,
CC_User_EchoShout = 313,
CC_User_EchoEmote = 314,
CC_User_EchoChat1 = 315,
CC_User_EchoChat2 = 316,
CC_User_EchoChat3 = 317,
CC_User_EchoChat4 = 318,
CC_User_EchoChat5 = 319,
CC_User_EchoChat6 = 320,
CC_User_EchoChat7 = 321,
CC_User_EchoChat8 = 322,
CC_User_EchoChat9 = 323,
CC_User_EchoChat10 = 324,
CC_User_UnusedAtThisTime = 325,
CC_User_ItemTags = 326,
CC_User_RaidSay = 327,
CC_User_MyPet = 328,
CC_User_DamageShield = 329,
/**
* User colors
*/
const uint16 Say = 256;
const uint16 Tell = 257;
const uint16 Group = 258;
const uint16 Guild = 259;
const uint16 OOC = 260;
const uint16 Auction = 261;
const uint16 Shout = 262;
const uint16 Emote = 263;
const uint16 Spells = 264;
const uint16 YouHitOther = 265;
const uint16 OtherHitYou = 266;
const uint16 YouMissOther = 267;
const uint16 OtherMissYou = 268;
const uint16 Broadcasts = 269;
const uint16 Skills = 270;
const uint16 Disciplines = 271;
const uint16 Unused1 = 272;
const uint16 DefaultText = 273;
const uint16 Unused2 = 274;
const uint16 MerchantOffer = 275;
const uint16 MerchantExchange = 276;
const uint16 YourDeath = 277;
const uint16 OtherDeath = 278;
const uint16 OtherHitOther = 279;
const uint16 OtherMissOther = 280;
const uint16 Who = 281;
const uint16 YellForHelp = 282;
const uint16 NonMelee = 283;
const uint16 SpellWornOff = 284;
const uint16 MoneySplit = 285;
const uint16 Loot = 286;
const uint16 DiceRoll = 287;
const uint16 OtherSpells = 288;
const uint16 SpellFailure = 289;
const uint16 ChatChannel = 290;
const uint16 Chat1 = 291;
const uint16 Chat2 = 292;
const uint16 Chat3 = 293;
const uint16 Chat4 = 294;
const uint16 Chat5 = 295;
const uint16 Chat6 = 296;
const uint16 Chat7 = 297;
const uint16 Chat8 = 298;
const uint16 Chat9 = 299;
const uint16 Chat10 = 300;
const uint16 MeleeCrit = 301;
const uint16 SpellCrit = 302;
const uint16 TooFarAway = 303;
const uint16 NPCRampage = 304;
const uint16 NPCFlurry = 305;
const uint16 NPCEnrage = 306;
const uint16 EchoSay = 307;
const uint16 EchoTell = 308;
const uint16 EchoGroup = 309;
const uint16 EchoGuild = 310;
const uint16 EchoOOC = 311;
const uint16 EchoAuction = 312;
const uint16 EchoShout = 313;
const uint16 EchoEmote = 314;
const uint16 EchoChat1 = 315;
const uint16 EchoChat2 = 316;
const uint16 EchoChat3 = 317;
const uint16 EchoChat4 = 318;
const uint16 EchoChat5 = 319;
const uint16 EchoChat6 = 320;
const uint16 EchoChat7 = 321;
const uint16 EchoChat8 = 322;
const uint16 EchoChat9 = 323;
const uint16 EchoChat10 = 324;
const uint16 DotDamage = 325;
const uint16 ItemLink = 326;
const uint16 RaidSay = 327;
const uint16 MyPet = 328;
const uint16 DamageShield = 329;
const uint16 LeaderShip = 330;
const uint16 PetFlurry = 331;
const uint16 PetCritical = 332;
const uint16 FocusEffect = 333;
const uint16 Experience = 334;
const uint16 System = 335;
const uint16 PetSpell = 336;
const uint16 PetResponse = 337;
const uint16 ItemSpeech = 338;
const uint16 StrikeThrough = 339;
const uint16 Stun = 340;
};
//ZoneChange_Struct->success values
@@ -523,4 +438,25 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
enum ChatChannelNames : uint16
{
ChatChannel_Guild = 0,
ChatChannel_Group = 2,
ChatChannel_Shout = 3,
ChatChannel_Auction = 4,
ChatChannel_OOC = 5,
ChatChannel_Broadcast = 6,
ChatChannel_Tell = 7,
ChatChannel_Say = 8,
ChatChannel_Petition = 10,
ChatChannel_GMSAY = 11,
ChatChannel_TellEcho = 14,
ChatChannel_Raid = 15,
ChatChannel_UNKNOWN_Guild = 17,
ChatChannel_UNKNOWN_GMSAY = 18,
ChatChannel_UCSRelay = 20,
ChatChannel_Emotes = 22
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+14
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@@ -1188,6 +1188,20 @@ struct SpecialMesg_Struct
/*24*/ char message[1]; // What is being said?
};
struct SpecialMesgHeader_Struct
{
/*00*/ char SpeakMode; // 2 shouts, 4 %1 %2, 3 %2, 5 tells group, 0 copy, default says
/*01*/ char JournalMode; // 1 and 2 go to journal
/*02*/ char language;
/*03*/ uint32 msg_type; // Color of text (see MT_*** below)
/*07*/ uint32 target_spawn_id; // Who is it being said to?
/*11*/ // speaker's name
/*xx*/ // unknown, location, client doesn't care
/*xx*/ // unknown
/*xx*/ // unknown
/*xx*/ // message
};
/*
** When somebody changes what they're wearing or give a pet a weapon (model changes)
** Length: 19 Bytes
+7 -15
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@@ -81,14 +81,6 @@ namespace Console {
};
}
enum GameChatColor {
yellow = 15,
red = 13,
light_green = 14,
light_cyan = 258,
light_purple = 5
};
/**
* EQEmuLogSys Constructor
*/
@@ -306,22 +298,22 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return GameChatColor::yellow;
return Chat::Yellow;
case Logs::MySQLError:
case Logs::Error:
return GameChatColor::red;
return Chat::Red;
case Logs::MySQLQuery:
case Logs::Debug:
return GameChatColor::light_green;
return Chat::Lime;
case Logs::Quests:
return GameChatColor::light_cyan;
return Chat::Group;
case Logs::Commands:
case Logs::Mercenaries:
return GameChatColor::light_purple;
return Chat::Magenta;
case Logs::Crash:
return GameChatColor::red;
return Chat::Red;
default:
return GameChatColor::yellow;
return Chat::Yellow;
}
}
+2 -2
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@@ -257,7 +257,7 @@ namespace EQ
resend_delay_min = 150;
resend_delay_max = 5000;
connect_delay_ms = 500;
stale_connection_ms = 90000;
stale_connection_ms = 60000;
connect_stale_ms = 5000;
crc_length = 2;
max_packet_size = 512;
@@ -269,7 +269,7 @@ namespace EQ
simulated_in_packet_loss = 0;
simulated_out_packet_loss = 0;
tic_rate_hertz = 60.0;
resend_timeout = 90000;
resend_timeout = 30000;
connection_close_time = 2000;
outgoing_data_rate = 0.0;
}
+21 -29
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@@ -3199,43 +3199,35 @@ namespace RoF
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToRoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
+21 -29
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@@ -3266,43 +3266,35 @@ namespace RoF2
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToRoF2SayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
+21 -29
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@@ -2069,43 +2069,35 @@ namespace SoD
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToSoDSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
+27 -29
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@@ -1116,7 +1116,10 @@ namespace SoF
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
eq->spellSlotRefresh[9] = 0; // 10th slot is not valid in this release
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
@@ -1177,7 +1180,10 @@ namespace SoF
}
// OUT(unknown4184[128]);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
eq->mem_spells[9] = 0xFFFFFFFFU; // 10th slot is not valid in this release
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
@@ -1720,43 +1726,35 @@ namespace SoF
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name);
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToSoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
+4
View File
@@ -328,7 +328,11 @@ namespace SoF
const int SPELL_ID_MAX = 15999;
const int SPELLBOOK_SIZE = 480;
// Be careful not to confuse these two..SoF disc release has a special requirement...
// - The number of available spell gems HAS NOT increased from 9 at this point
// - The profile allocation HAS increased to 10 at this point
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
const int SPELL_GEM_PROFILE_SIZE = 10; // special case declaration
const int LONG_BUFFS = 25;
const int SHORT_BUFFS = 15;
+3 -3
View File
@@ -885,7 +885,7 @@ struct PlayerProfile_Struct //23576 Octets
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
/*00160*/ uint32 deity; // deity
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_PROFILE_SIZE]; // Refresh time (millis) - 4 Octets Each
/*00208*/ uint32 abilitySlotRefresh;
/*00212*/ uint8 haircolor; // Player hair color
/*00213*/ uint8 beardcolor; // Player beard color
@@ -912,7 +912,7 @@ struct PlayerProfile_Struct //23576 Octets
/*04173*/ uint8 unknown02264[147]; // was [139]
/*04312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages
/*06232*/ uint8 unknown4184[128]; // was [136]
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_PROFILE_SIZE]; // List of spells memorized
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
/*06464*/ uint32 platinum; // Platinum Pieces on player
/*06468*/ uint32 gold; // Gold Pieces on player
@@ -3768,7 +3768,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[spells::SPELL_GEM_COUNT];
uint32 spell[spells::SPELL_GEM_PROFILE_SIZE];
uint32 unknown;
};
+21 -29
View File
@@ -1420,43 +1420,35 @@ namespace Titanium
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToTitaniumSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_TaskDescription)
+21 -29
View File
@@ -2369,43 +2369,35 @@ namespace UF
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
unsigned char *__emu_buffer = in->pBuffer;
// break strlen optimizations!
char *message = emu->sayer;
auto sayer_length = std::char_traits<char>::length(message);
message += sayer_length + 1 + 12; // skip over sayer name, null term, and 3 floats
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
std::string old_message = message;
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToUFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = sayer_length + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
buf.WriteString(new_message);
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
// TODO: figure this shit out
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0.0f);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
+3 -3
View File
@@ -205,6 +205,7 @@ RULE_CATEGORY_END()
RULE_CATEGORY(GM)
RULE_INT(GM, MinStatusToSummonItem, 250)
RULE_INT(GM, MinStatusToZoneAnywhere, 250)
RULE_INT(GM, MinStatusToLevelTarget, 100)
RULE_CATEGORY_END()
RULE_CATEGORY(World)
@@ -225,8 +226,6 @@ RULE_BOOL(World, MaxClientsSetByStatus, false) // If True, IP Limiting will be s
RULE_BOOL(World, EnableIPExemptions, false) // If True, ip_exemptions table is used, if there is no entry for the IP it will default to RuleI(World, MaxClientsPerIP)
RULE_BOOL(World, ClearTempMerchantlist, true) // Clears temp merchant items when world boots.
RULE_BOOL(World, DeleteStaleCorpeBackups, true) // Deletes stale corpse backups older than 2 weeks.
RULE_INT(World, AccountSessionLimit, -1) //Max number of characters allowed on at once from a single account (-1 is disabled)
RULE_INT(World, ExemptAccountLimitStatus, -1) //Min status required to be exempt from multi-session per account limiting (-1 is disabled)
RULE_BOOL(World, GMAccountIPList, false) // Check ip list against GM Accounts, AntiHack GM Accounts.
RULE_INT(World, MinGMAntiHackStatus, 1) //Minimum GM status to check against AntiHack list
RULE_INT(World, SoFStartZoneID, -1) //Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)
@@ -241,10 +240,11 @@ RULE_BOOL (World, IPLimitDisconnectAll, false)
RULE_BOOL(World, MaxClientsSimplifiedLogic, false) // New logic that only uses ExemptMaxClientsStatus and MaxClientsPerIP. Done on the loginserver. This mimics the P99-style special IP rules.
RULE_INT (World, TellQueueSize, 20)
RULE_BOOL(World, StartZoneSameAsBindOnCreation, true) //Should the start zone ALWAYS be the same location as your bind?
RULE_BOOL(World, EnforceCharacterLimitAtLogin, false)
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
RULE_INT(Zone, ClientLinkdeadMS, 180000) //the time a client remains link dead on the server after a sudden disconnection
RULE_INT(Zone, ClientLinkdeadMS, 90000) //the time a client remains link dead on the server after a sudden disconnection
RULE_INT(Zone, GraveyardTimeMS, 1200000) //ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
RULE_BOOL(Zone, EnableShadowrest, 1) // enables or disables the shadowrest zone feature for player corpses. Default is turned on.
RULE_BOOL(Zone, UsePlayerCorpseBackups, true) // Keeps backups of player corpses.
+20 -1
View File
@@ -80,6 +80,7 @@
#define ServerOP_GroupJoin 0x003e //for joining ooz folks
#define ServerOP_UpdateSpawn 0x003f
#define ServerOP_SpawnStatusChange 0x0040
#define ServerOP_DropClient 0x0041 // DropClient
#define ServerOP_ReloadTasks 0x0060
#define ServerOP_DepopAllPlayersCorpses 0x0061
#define ServerOP_ReloadTitles 0x0062
@@ -213,6 +214,15 @@ enum { QSG_LFGuild_PlayerMatches = 0, QSG_LFGuild_UpdatePlayerInfo, QSG_LFGuild_
#define ServerOP_Speech 0x4513
enum {
UserToWorldStatusWorldUnavail = 0,
UserToWorldStatusSuccess = 1,
UserToWorldStatusSuspended = -1,
UserToWorldStatusBanned = -2,
UserToWorldStatusWorldAtCapacity = -3,
UserToWorldStatusAlreadyOnline = -4
};
/************ PACKET RELATED STRUCT ************/
class ServerPacket
{
@@ -308,11 +318,17 @@ struct ServerZoneIncomingClient_Struct {
uint32 accid;
int16 admin;
uint32 charid;
uint32 lsid;
bool tellsoff;
char charname[64];
char lskey[30];
};
struct ServerZoneDropClient_Struct
{
uint32 lsid;
};
struct ServerChangeWID_Struct {
uint32 charid;
uint32 newwid;
@@ -343,7 +359,8 @@ struct ServerChannelMessage_Struct {
bool noreply;
uint16 chan_num;
uint32 guilddbid;
uint16 language;
uint8 language;
uint8 lang_skill;
uint8 queued; // 0 = not queued, 1 = queued, 2 = queue full, 3 = offline
char message[0];
};
@@ -856,6 +873,8 @@ struct ServerRaidGroupAction_Struct { //add / remove depends on opcode.
struct ServerRaidMessage_Struct {
uint32 rid;
uint32 gid;
uint8 language;
uint8 lang_skill;
char from[64];
char message[0];
};
+22 -1
View File
@@ -27,6 +27,8 @@
#else
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#endif
#ifndef va_copy
@@ -119,10 +121,29 @@ std::vector<std::string> SplitString(const std::string &str, char delim) {
while(std::getline(ss, item, delim)) {
ret.push_back(item);
}
return ret;
}
std::string implode(std::string glue, std::vector<std::string> src)
{
if (src.empty()) {
return {};
}
std::ostringstream output;
std::vector<std::string>::iterator src_iter;
for (src_iter = src.begin(); src_iter != src.end(); src_iter++) {
output << *src_iter << glue;
}
std::string final_output = output.str();
final_output.resize (output.str().size () - glue.size());
return final_output;
}
std::string EscapeString(const std::string &s) {
std::string ret;
+1
View File
@@ -30,6 +30,7 @@ const std::string ucfirst(std::string s);
std::vector<std::string> split(std::string str_to_split, char delimiter);
const std::string StringFormat(const char* format, ...);
const std::string vStringFormat(const char* format, va_list args);
std::string implode(std::string glue, std::vector<std::string> src);
std::vector<std::string> SplitString(const std::string &s, char delim);
std::string EscapeString(const char *src, size_t sz);
std::string EscapeString(const std::string &s);