diff --git a/zone/spells.cpp b/zone/spells.cpp index a8fe41087..cb0d0f4d8 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -2983,18 +2983,6 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, return (-1); } - /* - If the effects are the same and - sp1 = beneficial & sp2 = detrimental or - sp1 = detrimental & sp2 = beneficial - Then this effect should be ignored for stacking purposes. - */ - if(sp_det_mismatch) - { - Log.Out(Logs::Detail, Logs::Spells, "The effects are the same but the spell types are not, passing the effect"); - continue; - } - /* If the spells aren't the same and the effect is a dot we can go ahead and stack it