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Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging
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@@ -705,12 +705,6 @@ bool NPC::Process()
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SpellProcess();
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if (mob_scan_close.Check()) {
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LogAIScanClose(
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"is_moving [{}] npc [{}] timer [{}]",
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moving ? "true" : "false",
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GetCleanName(),
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mob_scan_close.GetDuration()
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);
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entity_list.ScanCloseMobs(close_mobs, this);
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