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Moved struct Item_Struct into namespace EQEmu
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+6
-6
@@ -812,12 +812,12 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
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}
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bool QuestManager::isdisctome(int item_id) {
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const Item_Struct *item = database.GetItem(item_id);
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const EQEmu::Item_Struct *item = database.GetItem(item_id);
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if(item == nullptr) {
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return(false);
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}
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if(item->ItemClass != ItemClassCommon || item->ItemType != ItemTypeSpell) {
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if (!item->IsClassCommon() || item->ItemType != EQEmu::item::ItemTypeSpell) {
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return(false);
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}
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@@ -1303,7 +1303,7 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*=
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void QuestManager::itemlink(int item_id) {
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QuestManagerCurrentQuestVars();
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if (initiator) {
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const Item_Struct* item = database.GetItem(item_id);
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const EQEmu::Item_Struct* item = database.GetItem(item_id);
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if (item == nullptr)
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return;
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@@ -2495,7 +2495,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
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if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
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return; // don't do anything if NPCid isn't a merchant
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const Item_Struct* item = nullptr;
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const EQEmu::Item_Struct* item = nullptr;
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item = database.GetItem(itemid);
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if (!item) return; // if the item id doesn't correspond to a real item, do nothing
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@@ -2508,7 +2508,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
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if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
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return 0; // if it isn't a merchant, it doesn't have any items
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const Item_Struct* item = nullptr;
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const EQEmu::Item_Struct* item = nullptr;
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item = database.GetItem(itemid);
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if (!item)
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return 0; // if it isn't a valid item, the merchant doesn't have any
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@@ -2531,7 +2531,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
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// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
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const char* QuestManager::varlink(char* perltext, int item_id) {
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QuestManagerCurrentQuestVars();
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const Item_Struct* item = database.GetItem(item_id);
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const EQEmu::Item_Struct* item = database.GetItem(item_id);
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if (!item)
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return "INVALID ITEM ID IN VARLINK";
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