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Moved struct Item_Struct into namespace EQEmu
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@@ -8131,7 +8131,7 @@ XS(XS_Mob_DoThrowingAttackDmg)
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Mob * THIS;
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Mob* target;
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ItemInst* RangeWeapon = nullptr;
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Item_Struct* item = nullptr;
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EQEmu::Item_Struct* item = nullptr;
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uint16 weapon_damage = (uint16)SvIV(ST(4));
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int16 chance_mod = (int16)SvIV(ST(5));
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int16 focus = (int16)SvIV(ST(6));
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