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Moved struct Item_Struct into namespace EQEmu
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+6
-2
@@ -8,11 +8,15 @@ class Corpse;
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class Group;
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class Mob;
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class Raid;
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struct Item_Struct;
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struct MercTemplate;
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struct NPCType;
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struct NewSpawn_Struct;
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namespace EQEmu
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{
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struct Item_Struct;
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}
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#define MAXMERCS 1
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#define TANK 1
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#define HEALER 2
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@@ -279,7 +283,7 @@ public:
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protected:
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void CalcItemBonuses(StatBonuses* newbon);
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void AddItemBonuses(const Item_Struct *item, StatBonuses* newbon);
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void AddItemBonuses(const EQEmu::Item_Struct *item, StatBonuses* newbon);
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int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
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int16 GetFocusEffect(focusType type, uint16 spell_id);
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