mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Moved struct Item_Struct into namespace EQEmu
This commit is contained in:
@@ -298,7 +298,7 @@ void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, st
|
||||
|
||||
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any> *extra_pointers) {
|
||||
const Item_Struct *item = database.GetItem(extra_data);
|
||||
const EQEmu::Item_Struct *item = database.GetItem(extra_data);
|
||||
if(item) {
|
||||
Lua_Item l_item(item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
|
||||
Reference in New Issue
Block a user