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Moved struct Item_Struct into namespace EQEmu
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@@ -285,7 +285,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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{
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if(sender->GetSkill(SkillPickLock))
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{
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if(lockpicks->GetItem()->ItemType == ItemTypeLockPick)
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if(lockpicks->GetItem()->ItemType == EQEmu::item::ItemTypeLockPick)
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{
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float modskill=sender->GetSkill(SkillPickLock);
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sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1);
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