Moved struct Item_Struct into namespace EQEmu

This commit is contained in:
Uleat
2016-05-21 04:54:18 -04:00
parent ebe6f95e6e
commit 3031365e1f
70 changed files with 1757 additions and 1597 deletions
+9 -9
View File
@@ -407,7 +407,7 @@ void Corpse::MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, s
removedList.push_back(equipSlot);
while (true) {
if (!inst->IsType(ItemClassContainer)) { break; }
if (!inst->IsClassBag()) { break; }
if (equipSlot < EQEmu::legacy::GENERAL_BEGIN || equipSlot > EQEmu::legacy::SlotCursor) { break; }
for (auto sub_index = SUB_INDEX_BEGIN; sub_index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++sub_index) {
@@ -977,7 +977,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const Item_Struct* item = database.GetItem(pkitem);
const EQEmu::Item_Struct* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
@@ -992,7 +992,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
int i = 0;
const Item_Struct* item = 0;
const EQEmu::Item_Struct* item = 0;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
@@ -1107,7 +1107,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
being_looted_by = 0xFFFFFFFF;
return;
}
const Item_Struct* item = 0;
const EQEmu::Item_Struct* item = 0;
ItemInst *inst = 0;
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
@@ -1206,7 +1206,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
}
/* Remove Bag Contents */
if (item->ItemClass == ItemClassContainer && (GetPlayerKillItem() != -1 || GetPlayerKillItem() != 1)) {
if (item->IsClassBag() && (GetPlayerKillItem() != -1 || GetPlayerKillItem() != 1)) {
for (int i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++) {
if (bag_item_data[i]) {
/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
@@ -1302,7 +1302,7 @@ void Corpse::QueryLoot(Client* to) {
else
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
const Item_Struct* item = database.GetItem(sitem->item_id);
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
if (item)
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
@@ -1316,7 +1316,7 @@ void Corpse::QueryLoot(Client* to) {
}
else {
sitem->lootslot=y;
const Item_Struct* item = database.GetItem(sitem->item_id);
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
@@ -1411,7 +1411,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
}
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const Item_Struct *item;
const EQEmu::Item_Struct *item;
if (material_slot > EQEmu::legacy::MATERIAL_END) {
return 0;
@@ -1450,7 +1450,7 @@ void Corpse::UpdateEquipmentLight()
auto item = database.GetItem((*iter)->item_id);
if (item == nullptr) { continue; }
if (item->ItemClass != ItemClassCommon) { continue; }
if (!item->IsClassCommon()) { continue; }
if (item->Light < 9 || item->Light > 13) { continue; }
if (EQEmu::lightsource::TypeToLevel(item->Light))