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Moved struct Item_Struct into namespace EQEmu
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@@ -385,7 +385,7 @@ public:
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void BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
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void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
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void EquipBot(std::string* errorMessage);
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bool CheckLoreConflict(const Item_Struct* item);
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bool CheckLoreConflict(const EQEmu::Item_Struct* item);
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virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
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// Static Class Methods
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