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Moved struct Item_Struct into namespace EQEmu
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@@ -423,7 +423,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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uint32 sitem = 0;
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sitem = CorpseToUse->GetWornItem(x);
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if(sitem){
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const Item_Struct * itm = database.GetItem(sitem);
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const EQEmu::Item_Struct * itm = database.GetItem(sitem);
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npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 127, true, true);
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}
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}
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