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Moved struct Item_Struct into namespace EQEmu
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+5
-4
@@ -25,13 +25,14 @@
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#include <string>
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struct Item_Struct;
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struct ServerLootItem_Struct;
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class ItemInst;
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namespace EQEmu
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{
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struct Item_Struct;
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namespace saylink {
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struct SayLinkBody_Struct; // Current server mask: EQClientRoF2
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@@ -73,7 +74,7 @@ public:
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SayLinkEngine();
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void SetLinkType(SayLinkType link_type) { m_LinkType = link_type; }
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void SetItemData(const Item_Struct* item_data) { m_ItemData = item_data; }
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void SetItemData(const EQEmu::Item_Struct* item_data) { m_ItemData = item_data; }
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void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
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void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
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@@ -109,7 +110,7 @@ private:
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void generate_text();
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int m_LinkType;
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const Item_Struct* m_ItemData;
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const EQEmu::Item_Struct* m_ItemData;
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const ServerLootItem_Struct* m_LootData;
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const ItemInst* m_ItemInst;
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@@ -135,4 +136,4 @@ private:
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bool m_Error;
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};
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#endif /* COMMON_SAY_LINK_H */
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#endif /*COMMON_SAY_LINK_H*/
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