mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Moved struct Item_Struct into namespace EQEmu
This commit is contained in:
@@ -37,6 +37,7 @@ SET(common_sources
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inventory_version.cpp
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ipc_mutex.cpp
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item.cpp
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item_struct.cpp
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light_source.cpp
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md5.cpp
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memory_mapped_file.cpp
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@@ -1,4 +1,4 @@
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/* EQEMu: Everquest Server Emulator
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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+6
-326
@@ -1,4 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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@@ -13,337 +14,16 @@
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQ_CONSTANTS_H
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#define EQ_CONSTANTS_H
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#ifndef COMMON_EQ_CONSTANTS_H
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#define COMMON_EQ_CONSTANTS_H
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#include "skills.h"
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#include "types.h"
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/*
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** Item attributes
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**
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** (There are no grepwin hits other than these declarations... Do they have a use?)
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*/
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enum ItemAttributes : uint32
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{
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ItemAttrNone = 0x00000000,
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ItemAttrLore = 0x00000001,
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ItemAttrArtifact = 0x00000002,
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ItemAttrSummoned = 0x00000004,
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ItemAttrMagic = 0x00000008,
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ItemAttrAugment = 0x00000010,
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ItemAttrPendingLore = 0x00000020,
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ItemAttrUnknown = 0xFFFFFFFF
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};
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/*
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** Item class types
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**
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*/
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enum ItemClassTypes
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{
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ItemClassCommon = 0,
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ItemClassContainer,
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ItemClassBook,
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_ItemClassCount
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};
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/*
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** Item use types
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**
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** (ref: database and eqstr_us.txt)
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**
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** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
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*/
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enum ItemUseTypes : uint8
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{
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/*9138*/ ItemType1HSlash = 0,
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/*9141*/ ItemType2HSlash,
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/*9140*/ ItemType1HPiercing,
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/*9139*/ ItemType1HBlunt,
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/*9142*/ ItemType2HBlunt,
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/*5504*/ ItemTypeBow, // 5
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/*----*/ ItemTypeUnknown1,
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/*----*/ ItemTypeLargeThrowing,
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/*5505*/ ItemTypeShield,
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/*5506*/ ItemTypeScroll,
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/*5507*/ ItemTypeArmor, // 10
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/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
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/*7564*/ ItemTypeLockPick,
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/*----*/ ItemTypeUnknown2,
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/*5509*/ ItemTypeFood,
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/*5510*/ ItemTypeDrink, // 15
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/*5511*/ ItemTypeLight,
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/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
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/*5513*/ ItemTypeBandage,
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/*----*/ ItemTypeSmallThrowing,
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/*----*/ ItemTypeSpell, // 20 // spells and tomes
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/*5514*/ ItemTypePotion,
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/*----*/ ItemTypeUnknown3,
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/*0406*/ ItemTypeWindInstrument,
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/*0407*/ ItemTypeStringedInstrument,
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/*0408*/ ItemTypeBrassInstrument, // 25
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/*0405*/ ItemTypePercussionInstrument,
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/*5515*/ ItemTypeArrow,
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/*----*/ ItemTypeUnknown4,
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/*5521*/ ItemTypeJewelry,
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/*----*/ ItemTypeSkull, // 30
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/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
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/*5517*/ ItemTypeNote,
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/*5518*/ ItemTypeKey,
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/*----*/ ItemTypeCoin,
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/*5520*/ ItemType2HPiercing, // 35
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/*----*/ ItemTypeFishingPole,
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/*----*/ ItemTypeFishingBait,
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/*5519*/ ItemTypeAlcohol,
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/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
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/*----*/ ItemTypeCompass, // 40
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/*----*/ ItemTypeUnknown5,
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/*----*/ ItemTypePoison, // might be wrong, but includes poisons
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/*----*/ ItemTypeUnknown6,
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/*----*/ ItemTypeUnknown7,
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/*5522*/ ItemTypeMartial, // 45
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/*----*/ ItemTypeUnknown8,
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/*----*/ ItemTypeUnknown9,
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/*----*/ ItemTypeUnknown10,
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/*----*/ ItemTypeUnknown11,
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/*----*/ ItemTypeSinging, // 50
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/*5750*/ ItemTypeAllInstrumentTypes,
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/*5776*/ ItemTypeCharm,
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/*----*/ ItemTypeDye,
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/*----*/ ItemTypeAugmentation,
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/*----*/ ItemTypeAugmentationSolvent, // 55
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/*----*/ ItemTypeAugmentationDistiller,
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/*----*/ ItemTypeUnknown12,
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/*----*/ ItemTypeFellowshipKit,
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/*----*/ ItemTypeUnknown13,
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/*----*/ ItemTypeRecipe, // 60
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/*----*/ ItemTypeAdvancedRecipe,
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/*----*/ ItemTypeJournal, // only one(1) database entry
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/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
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/*5881*/ ItemTypePerfectedAugmentationDistiller,
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/*----*/ _ItemTypeCount
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/*
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Unknowns:
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Mounts?
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Ornamentations?
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GuildBanners?
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Collectible?
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Placeable?
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(others?)
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*/
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};
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/*
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** Augmentation use type bitmasks (1-based)
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**
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** (ref: dbstr_us.txt)
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**
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*/
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enum AugmentationUseTypeBitmasks : uint32 {
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AugUseNone = 0x00000000,
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AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
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AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
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AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
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AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
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AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
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AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
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AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
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AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
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AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
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AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
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AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
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AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
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AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
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AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
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AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
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AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
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AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
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AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
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AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
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AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
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AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
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AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
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AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
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AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
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AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
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AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
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AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
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AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
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AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
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AugUseEpic25 = 0x20000000, /*30^16^30^0*/
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AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
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AugUseAll = 0xFFFFFFFF
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};
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/*
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** Augmentation use types (enumerated)
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**
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*/
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enum AugmentationUseTypes : uint8 {
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AugTypeNone = 0,
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AugTypeGeneralSingleStat,
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AugTypeGeneralMultipleStat,
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AugTypeGeneralSpellEffect,
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AugTypeWeaponGeneral,
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AugTypeWeaponElemDamage, // 5
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AugTypeWeaponBaseDamage,
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AugTypeGeneralGroup,
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AugTypeGeneralRaid,
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AugTypeGeneralDragonsPoints,
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AugTypeCraftedCommon, // 10
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AugTypeCraftedGroup1,
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AugTypeCraftedRaid1,
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AugTypeEnergeiacGroup,
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AugTypeEnergeiacRaid,
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AugTypeEmblem, // 15
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AugTypeCraftedGroup2,
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AugTypeCraftedRaid2,
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AugTypeUnknown1,
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AugTypeUnknown2,
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AugTypeOrnamentation, // 20
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AugTypeSpecialOrnamentation,
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AugTypeUnknown3,
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AugTypeUnknown4,
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AugTypeUnknown5,
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AugTypeUnknown6, // 25
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AugTypeUnknown7,
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AugTypeUnknown8,
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AugTypeUnknown9,
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AugTypeUnknown10,
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AugTypeEpic25, // 30
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AugTypeTest,
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_AugTypeCount,
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AugTypeAll = 255
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};
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/*
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** Augmentation restriction types (in-work)
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**
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** (ref: eqstr_us.txt)
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**
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*/
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enum AugmentationRestrictionTypes : uint8 {
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/*4690*/ AugRestrAny = 0,
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/*9134*/ AugRestrArmor,
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/*9135*/ AugRestrWeapons,
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/*9136*/ AugRestr1HWeapons,
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/*9137*/ AugRestr2HWeapons,
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/*9138*/ AugRestr1HSlash, // 5
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/*9139*/ AugRestr1HBlunt,
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/*9140*/ AugRestrPiercing,
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/*9148*/ AugRestrHandToHand,
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/*9141*/ AugRestr2HSlash,
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/*9142*/ AugRestr2HBlunt, // 10
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/*9143*/ AugRestr2HPierce,
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/*9144*/ AugRestrBows,
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/*9145*/ AugRestrShields,
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/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
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/*9200*/ AugRestr1HBluntOrHandToHand, // 15 // no listed peq entries
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// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
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/*????*/ AugRestrUnknown1,
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/*????*/ AugRestrUnknown2,
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/*????*/ AugRestrUnknown3, // last value in peq entries
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_AugRestrCount
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/*4687*/ //AugTypeAllItems, // ?? unknown atm
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/*4688*/ //AugTypePrestige, // ?? unknown atm
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/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
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};
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/*
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** Container use types
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**
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** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
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**
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** (ref: database, web forums and eqstr_us.txt)
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*/
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enum ContainerUseTypes : uint8
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{
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/*3400*/ BagTypeSmallBag = 0,
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/*3401*/ BagTypeLargeBag,
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/*3402*/ BagTypeQuiver,
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/*3403*/ BagTypeBeltPouch,
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/*3404*/ BagTypeWristPouch,
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/*3405*/ BagTypeBackPack, // 5
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/*3406*/ BagTypeSmallChest,
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/*3407*/ BagTypeLargeChest,
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/*----*/ BagTypeBandolier, // <*Database Reference Only>
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/*3408*/ BagTypeMedicineBag,
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/*3409*/ BagTypeToolBox, // 10
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/*3410*/ BagTypeLexicon,
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/*3411*/ BagTypeMortar,
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/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
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/*3413*/ BagTypeMixingBowl,
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/*3414*/ BagTypeOven, // 15
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/*3415*/ BagTypeSewingKit,
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/*3416*/ BagTypeForge,
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/*3417*/ BagTypeFletchingKit,
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/*3418*/ BagTypeBrewBarrel,
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/*3419*/ BagTypeJewelersKit, // 20
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/*3420*/ BagTypePotteryWheel,
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/*3421*/ BagTypeKiln,
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/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
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/*3423*/ BagTypeWizardsLexicon,
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/*3424*/ BagTypeMagesLexicon, // 25
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/*3425*/ BagTypeNecromancersLexicon,
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/*3426*/ BagTypeEnchantersLexicon,
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/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
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/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
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/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
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/*3428*/ BagTypeKoadaDalForge, // High Elf
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/*3429*/ BagTypeTeirDalForge, // Dark Elf
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/*3430*/ BagTypeOggokForge, // Ogre
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/*3431*/ BagTypeStormguardForge, // Dwarf
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/*3432*/ BagTypeAkanonForge, // 35 // Gnome
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/*3433*/ BagTypeNorthmanForge, // Barbarian
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/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
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/*3434*/ BagTypeCabilisForge, // Iksar
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/*3435*/ BagTypeFreeportForge, // Human 1
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/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
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/*3439*/ BagTypeHalflingTailoringKit,
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/*3438*/ BagTypeErudTailoringKit,
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/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
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/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
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/*3437*/ BagTypeIksarPotteryWheel, // 45
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/*3442*/ BagTypeTackleBox,
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/*3443*/ BagTypeTrollForge,
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/*3445*/ BagTypeFierDalForge, // Wood Elf
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/*3444*/ BagTypeValeForge, // Halfling
|
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/*3446*/ BagTypeErudForge, // 50
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/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
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/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
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/*3359*/ BagTypeAugmentationSealer,
|
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/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
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/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
|
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/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
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/*5400*/ BagTypeUnattuner,
|
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/*7684*/ BagTypeTradeskillBag,
|
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/*7692*/ BagTypeCollectibleBag,
|
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/*----*/ _BagTypeCount
|
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};
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|
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/*
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** Item Effect Types
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**
|
||||
*/
|
||||
enum {
|
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ET_CombatProc = 0,
|
||||
ET_ClickEffect = 1,
|
||||
ET_WornEffect = 2,
|
||||
ET_Expendable = 3,
|
||||
ET_EquipClick = 4,
|
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ET_ClickEffect2 = 5, //name unknown
|
||||
ET_Focus = 6,
|
||||
ET_Scroll = 7
|
||||
};
|
||||
|
||||
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
|
||||
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
|
||||
#define AT_WhoLevel 1 // the level that shows up on /who
|
||||
@@ -848,4 +528,4 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
|
||||
|
||||
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
|
||||
|
||||
#endif
|
||||
#endif /*COMMON_EQ_CONSTANTS_H*/
|
||||
|
||||
@@ -2098,7 +2098,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
Item_Struct item;
|
||||
EQEmu::Item_Struct item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+88
-111
@@ -187,35 +187,35 @@ ItemInst* Inventory::GetItem(int16 slot_id) const
|
||||
else if (slot_id >= EQEmu::legacy::TRADE_BAGS_BEGIN && slot_id <= EQEmu::legacy::TRADE_BAGS_END) {
|
||||
// Trade bag slots
|
||||
ItemInst* inst = _GetItem(m_trade, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
if (inst && inst->IsClassBag()) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
|
||||
// Shared Bank bag slots
|
||||
ItemInst* inst = _GetItem(m_shbank, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
if (inst && inst->IsClassBag()) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= EQEmu::legacy::BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::BANK_BAGS_END) {
|
||||
// Bank bag slots
|
||||
ItemInst* inst = _GetItem(m_bank, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
if (inst && inst->IsClassBag()) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= EQEmu::legacy::CURSOR_BAG_BEGIN && slot_id <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
// Cursor bag slots
|
||||
ItemInst* inst = m_cursor.peek_front();
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
if (inst && inst->IsClassBag()) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= EQEmu::legacy::GENERAL_BAGS_BEGIN && slot_id <= EQEmu::legacy::GENERAL_BAGS_END) {
|
||||
// Personal inventory bag slots
|
||||
ItemInst* inst = _GetItem(m_inv, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
if (inst && inst->IsClassBag()) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
@@ -359,7 +359,7 @@ ItemInst* Inventory::PopItem(int16 slot_id)
|
||||
else {
|
||||
// Is slot inside bag?
|
||||
ItemInst* baginst = GetItem(Inventory::CalcSlotId(slot_id));
|
||||
if (baginst != nullptr && baginst->IsType(ItemClassContainer)) {
|
||||
if (baginst != nullptr && baginst->IsClassBag()) {
|
||||
p = baginst->PopItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
@@ -368,7 +368,7 @@ ItemInst* Inventory::PopItem(int16 slot_id)
|
||||
return p;
|
||||
}
|
||||
|
||||
bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
bool Inventory::HasSpaceForItem(const EQEmu::Item_Struct *ItemToTry, int16 Quantity) {
|
||||
|
||||
if (ItemToTry->Stackable) {
|
||||
|
||||
@@ -386,7 +386,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
Quantity -= ChargeSlotsLeft;
|
||||
|
||||
}
|
||||
if (InvItem && InvItem->IsType(ItemClassContainer)) {
|
||||
if (InvItem && InvItem->IsClassBag()) {
|
||||
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_INDEX_BEGIN);
|
||||
uint8 BagSize = InvItem->GetItem()->BagSlots;
|
||||
@@ -430,7 +430,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
}
|
||||
|
||||
}
|
||||
else if (InvItem->IsType(ItemClassContainer) && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
|
||||
else if (InvItem->IsClassBag() && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
|
||||
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_INDEX_BEGIN);
|
||||
|
||||
@@ -624,9 +624,9 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
|
||||
if (!for_bag) {
|
||||
for (int16 i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::GENERAL_END; i++) {
|
||||
const ItemInst* inst = GetItem(i);
|
||||
if (inst && inst->IsType(ItemClassContainer) && inst->GetItem()->BagSize >= min_size)
|
||||
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
|
||||
{
|
||||
if (inst->GetItem()->BagType == BagTypeQuiver && inst->GetItem()->ItemType != ItemTypeArrow)
|
||||
if (inst->GetItem()->BagType == EQEmu::item::BagTypeQuiver && inst->GetItem()->ItemType != EQEmu::item::ItemTypeArrow)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -666,7 +666,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
return INVALID_INDEX;
|
||||
|
||||
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
|
||||
if (inst->IsType(ItemClassContainer)) {
|
||||
if (inst->IsClassBag()) {
|
||||
for (int16 free_slot = EQEmu::legacy::GENERAL_BEGIN; free_slot <= EQEmu::legacy::GENERAL_END; ++free_slot) {
|
||||
if (!m_inv[free_slot])
|
||||
return free_slot;
|
||||
@@ -693,7 +693,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
if (!main_inst)
|
||||
continue;
|
||||
|
||||
if (main_inst->IsType(ItemClassContainer)) { // if item-specific containers already have bad items, we won't fix it here...
|
||||
if (main_inst->IsClassBag()) { // if item-specific containers already have bad items, we won't fix it here...
|
||||
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
|
||||
const ItemInst* sub_inst = main_inst->GetItem(free_bag_slot);
|
||||
|
||||
@@ -708,11 +708,11 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
}
|
||||
|
||||
// step 3a: find room for container-specific items (ItemClassArrow)
|
||||
if (inst->GetItem()->ItemType == ItemTypeArrow) {
|
||||
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) {
|
||||
for (int16 free_slot = EQEmu::legacy::GENERAL_BEGIN; free_slot <= EQEmu::legacy::GENERAL_END; ++free_slot) {
|
||||
const ItemInst* main_inst = m_inv[free_slot];
|
||||
|
||||
if (!main_inst || (main_inst->GetItem()->BagType != BagTypeQuiver) || !main_inst->IsType(ItemClassContainer))
|
||||
if (!main_inst || (main_inst->GetItem()->BagType != EQEmu::item::BagTypeQuiver) || !main_inst->IsClassBag())
|
||||
continue;
|
||||
|
||||
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
|
||||
@@ -723,11 +723,11 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
}
|
||||
|
||||
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
|
||||
if (inst->GetItem()->ItemType == ItemTypeSmallThrowing) {
|
||||
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeSmallThrowing) {
|
||||
for (int16 free_slot = EQEmu::legacy::GENERAL_BEGIN; free_slot <= EQEmu::legacy::GENERAL_END; ++free_slot) {
|
||||
const ItemInst* main_inst = m_inv[free_slot];
|
||||
|
||||
if (!main_inst || (main_inst->GetItem()->BagType != BagTypeBandolier) || !main_inst->IsType(ItemClassContainer))
|
||||
if (!main_inst || (main_inst->GetItem()->BagType != EQEmu::item::BagTypeBandolier) || !main_inst->IsClassBag())
|
||||
continue;
|
||||
|
||||
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
|
||||
@@ -748,8 +748,8 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
for (int16 free_slot = EQEmu::legacy::GENERAL_BEGIN; free_slot <= EQEmu::legacy::GENERAL_END; ++free_slot) {
|
||||
const ItemInst* main_inst = m_inv[free_slot];
|
||||
|
||||
if (main_inst && main_inst->IsType(ItemClassContainer)) {
|
||||
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == BagTypeBandolier) || (main_inst->GetItem()->BagType == BagTypeQuiver))
|
||||
if (main_inst && main_inst->IsClassBag()) {
|
||||
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == EQEmu::item::BagTypeBandolier) || (main_inst->GetItem()->BagType == EQEmu::item::BagTypeQuiver))
|
||||
continue;
|
||||
|
||||
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
|
||||
@@ -901,7 +901,7 @@ uint8 Inventory::CalcMaterialFromSlot(int16 equipslot)
|
||||
}
|
||||
}
|
||||
|
||||
bool Inventory::CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container) {
|
||||
bool Inventory::CanItemFitInContainer(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container) {
|
||||
|
||||
if (!ItemToTry || !Container)
|
||||
return false;
|
||||
@@ -909,10 +909,10 @@ bool Inventory::CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_S
|
||||
if (ItemToTry->Size > Container->BagSize)
|
||||
return false;
|
||||
|
||||
if ((Container->BagType == BagTypeQuiver) && (ItemToTry->ItemType != ItemTypeArrow))
|
||||
if ((Container->BagType == EQEmu::item::BagTypeQuiver) && (ItemToTry->ItemType != EQEmu::item::ItemTypeArrow))
|
||||
return false;
|
||||
|
||||
if ((Container->BagType == BagTypeBandolier) && (ItemToTry->ItemType != ItemTypeSmallThrowing))
|
||||
if ((Container->BagType == EQEmu::item::BagTypeBandolier) && (ItemToTry->ItemType != EQEmu::item::ItemTypeSmallThrowing))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1019,7 +1019,7 @@ uint8 Inventory::FindBrightestLightType()
|
||||
auto item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
|
||||
if (item->ItemClass != ItemClassCommon) { continue; }
|
||||
if (!item->IsClassCommon()) { continue; }
|
||||
if (item->Light < 9 || item->Light > 13) { continue; }
|
||||
|
||||
if (EQEmu::lightsource::TypeToLevel(item->Light))
|
||||
@@ -1071,7 +1071,7 @@ int Inventory::GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &col
|
||||
return iter->first;
|
||||
}
|
||||
|
||||
if (t_inst && !t_inst->IsType(ItemClassContainer)) {
|
||||
if (t_inst && !t_inst->IsClassBag()) {
|
||||
for (auto b_iter = t_inst->_cbegin(); b_iter != t_inst->_cend(); ++b_iter) {
|
||||
if (b_iter->second == inst) {
|
||||
return Inventory::CalcSlotId(iter->first, b_iter->first);
|
||||
@@ -1099,7 +1099,7 @@ void Inventory::dumpItemCollection(const std::map<int16, ItemInst*> &collection)
|
||||
|
||||
void Inventory::dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it)
|
||||
{
|
||||
if (!inst || !inst->IsType(ItemClassContainer))
|
||||
if (!inst || !inst->IsClassBag())
|
||||
return;
|
||||
|
||||
// Go through bag, if bag
|
||||
@@ -1177,7 +1177,7 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
|
||||
// Slot must be within a bag
|
||||
parentSlot = Inventory::CalcSlotId(slot_id);
|
||||
ItemInst* baginst = GetItem(parentSlot); // Get parent bag
|
||||
if (baginst && baginst->IsType(ItemClassContainer))
|
||||
if (baginst && baginst->IsClassBag())
|
||||
{
|
||||
baginst->_PutItem(Inventory::CalcBagIdx(slot_id), inst);
|
||||
result = slot_id;
|
||||
@@ -1212,7 +1212,7 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
|
||||
return EQEmu::legacy::SLOT_AUGMENT;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
@@ -1260,7 +1260,7 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
return EQEmu::legacy::SLOT_AUGMENT;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
@@ -1294,19 +1294,19 @@ int16 Inventory::_HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, ui
|
||||
auto inst = iter->second;
|
||||
if (inst == nullptr) { continue; }
|
||||
|
||||
if (inst->IsType(ItemClassCommon) && inst->GetItem()->ItemType == use) {
|
||||
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
|
||||
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
|
||||
if (quantity_found >= quantity)
|
||||
return iter->first;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
if (bag_inst->IsType(ItemClassCommon) && bag_inst->GetItem()->ItemType == use) {
|
||||
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
|
||||
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
|
||||
if (quantity_found >= quantity)
|
||||
return Inventory::CalcSlotId(iter->first, bag_iter->first);
|
||||
@@ -1326,19 +1326,19 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
|
||||
if (inst->IsType(ItemClassCommon) && inst->GetItem()->ItemType == use) {
|
||||
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
|
||||
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
|
||||
if (quantity_found >= quantity)
|
||||
return EQEmu::legacy::SlotCursor;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
if (bag_inst->IsType(ItemClassCommon) && bag_inst->GetItem()->ItemType == use) {
|
||||
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
|
||||
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
|
||||
if (quantity_found >= quantity)
|
||||
return Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, bag_iter->first);
|
||||
@@ -1369,13 +1369,13 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
|
||||
return EQEmu::legacy::SLOT_AUGMENT;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
if (bag_inst->IsType(ItemClassCommon) && bag_inst->GetItem()->LoreGroup == loregroup)
|
||||
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
|
||||
return Inventory::CalcSlotId(iter->first, bag_iter->first);
|
||||
|
||||
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
|
||||
@@ -1409,13 +1409,13 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
return EQEmu::legacy::SLOT_AUGMENT;
|
||||
}
|
||||
|
||||
if (!inst->IsType(ItemClassContainer)) { continue; }
|
||||
if (!inst->IsClassBag()) { continue; }
|
||||
|
||||
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
|
||||
auto bag_inst = bag_iter->second;
|
||||
if (bag_inst == nullptr) { continue; }
|
||||
|
||||
if (bag_inst->IsType(ItemClassCommon) && bag_inst->GetItem()->LoreGroup == loregroup)
|
||||
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
|
||||
return Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, bag_iter->first);
|
||||
|
||||
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
|
||||
@@ -1438,10 +1438,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
//
|
||||
// class ItemInst
|
||||
//
|
||||
ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
|
||||
ItemInst::ItemInst(const EQEmu::Item_Struct* item, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
if(item) {
|
||||
m_item = new Item_Struct(*item);
|
||||
m_item = new EQEmu::Item_Struct(*item);
|
||||
} else {
|
||||
m_item = nullptr;
|
||||
}
|
||||
@@ -1449,7 +1449,7 @@ ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
|
||||
m_price = 0;
|
||||
m_attuned = false;
|
||||
m_merchantslot = 0;
|
||||
if(m_item &&m_item->ItemClass == ItemClassCommon)
|
||||
if (m_item && m_item->IsClassCommon())
|
||||
m_color = m_item->Color;
|
||||
else
|
||||
m_color = 0;
|
||||
@@ -1472,7 +1472,7 @@ ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
m_item = db->GetItem(item_id);
|
||||
if(m_item) {
|
||||
m_item = new Item_Struct(*m_item);
|
||||
m_item = new EQEmu::Item_Struct(*m_item);
|
||||
}
|
||||
else {
|
||||
m_item = nullptr;
|
||||
@@ -1482,7 +1482,7 @@ ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
|
||||
m_price = 0;
|
||||
m_merchantslot = 0;
|
||||
m_attuned=false;
|
||||
if(m_item && m_item->ItemClass == ItemClassCommon)
|
||||
if (m_item && m_item->IsClassCommon())
|
||||
m_color = m_item->Color;
|
||||
else
|
||||
m_color = 0;
|
||||
@@ -1527,7 +1527,7 @@ ItemInst::ItemInst(const ItemInst& copy)
|
||||
{
|
||||
m_use_type=copy.m_use_type;
|
||||
if(copy.m_item)
|
||||
m_item = new Item_Struct(*copy.m_item);
|
||||
m_item = new EQEmu::Item_Struct(*copy.m_item);
|
||||
else
|
||||
m_item = nullptr;
|
||||
|
||||
@@ -1563,7 +1563,7 @@ ItemInst::ItemInst(const ItemInst& copy)
|
||||
m_evolveLvl = copy.m_evolveLvl;
|
||||
m_activated = copy.m_activated;
|
||||
if (copy.m_scaledItem)
|
||||
m_scaledItem = new Item_Struct(*copy.m_scaledItem);
|
||||
m_scaledItem = new EQEmu::Item_Struct(*copy.m_scaledItem);
|
||||
else
|
||||
m_scaledItem = nullptr;
|
||||
|
||||
@@ -1589,12 +1589,12 @@ ItemInst::~ItemInst()
|
||||
}
|
||||
|
||||
// Query item type
|
||||
bool ItemInst::IsType(ItemClassTypes item_class) const
|
||||
bool ItemInst::IsType(EQEmu::item::ItemClass item_class) const
|
||||
{
|
||||
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
|
||||
|
||||
// Check usage type
|
||||
if ((m_use_type == ItemInstWorldContainer) && (item_class == ItemClassContainer))
|
||||
if ((m_use_type == ItemInstWorldContainer) && (item_class == EQEmu::item::ItemClassBag))
|
||||
return true;
|
||||
|
||||
if (!m_item)
|
||||
@@ -1603,6 +1603,21 @@ bool ItemInst::IsType(ItemClassTypes item_class) const
|
||||
return (m_item->ItemClass == item_class);
|
||||
}
|
||||
|
||||
bool ItemInst::IsClassCommon()
|
||||
{
|
||||
return (m_item && m_item->IsClassCommon());
|
||||
}
|
||||
|
||||
bool ItemInst::IsClassBag()
|
||||
{
|
||||
return (m_item && m_item->IsClassBag());
|
||||
}
|
||||
|
||||
bool ItemInst::IsClassBook()
|
||||
{
|
||||
return (m_item && m_item->IsClassBook());
|
||||
}
|
||||
|
||||
// Is item stackable?
|
||||
bool ItemInst::IsStackable() const
|
||||
{
|
||||
@@ -1667,7 +1682,7 @@ bool ItemInst::IsAugmentable() const
|
||||
bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
// TODO: check to see if incoming 'aug_wear_slots' "switches" bit assignments like above...
|
||||
// (if wrong, would only affect MainAmmo and MainPowerSource augments)
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
int index = EQEmu::legacy::EQUIPMENT_BEGIN;
|
||||
@@ -1683,7 +1698,7 @@ bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
|
||||
int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return INVALID_INDEX;
|
||||
|
||||
int index = AUG_INDEX_BEGIN;
|
||||
@@ -1698,7 +1713,7 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
|
||||
|
||||
bool ItemInst::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
|
||||
@@ -1783,7 +1798,7 @@ void ItemInst::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
|
||||
continue;
|
||||
}
|
||||
|
||||
const Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
if (item == nullptr) {
|
||||
cur = m_contents.erase(cur);
|
||||
continue;
|
||||
@@ -1848,7 +1863,7 @@ uint8 ItemInst::GetTotalItemCount() const
|
||||
{
|
||||
uint8 item_count = 1;
|
||||
|
||||
if (m_item && m_item->ItemClass != ItemClassContainer) { return item_count; }
|
||||
if (m_item && !m_item->IsClassBag()) { return item_count; }
|
||||
|
||||
for (int index = SUB_INDEX_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
|
||||
|
||||
@@ -1857,7 +1872,7 @@ uint8 ItemInst::GetTotalItemCount() const
|
||||
|
||||
bool ItemInst::IsNoneEmptyContainer()
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassContainer)
|
||||
if (!m_item || !m_item->IsClassBag())
|
||||
return false;
|
||||
|
||||
for (int index = SUB_INDEX_BEGIN; index < m_item->BagSlots; ++index) {
|
||||
@@ -1871,7 +1886,7 @@ bool ItemInst::IsNoneEmptyContainer()
|
||||
// Retrieve augment inside item
|
||||
ItemInst* ItemInst::GetAugment(uint8 slot) const
|
||||
{
|
||||
if (m_item && m_item->ItemClass == ItemClassCommon)
|
||||
if (m_item && m_item->IsClassCommon())
|
||||
return GetItem(slot);
|
||||
|
||||
return nullptr;
|
||||
@@ -1879,7 +1894,7 @@ ItemInst* ItemInst::GetAugment(uint8 slot) const
|
||||
|
||||
ItemInst* ItemInst::GetOrnamentationAug(int32 ornamentationAugtype) const
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon) { return nullptr; }
|
||||
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
|
||||
if (ornamentationAugtype == 0) { return nullptr; }
|
||||
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
|
||||
@@ -1916,7 +1931,7 @@ uint32 ItemInst::GetOrnamentHeroModel(int32 material_slot) const {
|
||||
}
|
||||
|
||||
bool ItemInst::UpdateOrnamentationInfo() {
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
bool ornamentSet = false;
|
||||
@@ -1924,7 +1939,7 @@ bool ItemInst::UpdateOrnamentationInfo() {
|
||||
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
if (GetOrnamentationAug(ornamentationAugtype))
|
||||
{
|
||||
const Item_Struct* ornamentItem;
|
||||
const EQEmu::Item_Struct* ornamentItem;
|
||||
ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
if (ornamentItem != nullptr)
|
||||
{
|
||||
@@ -1951,10 +1966,10 @@ bool ItemInst::UpdateOrnamentationInfo() {
|
||||
return ornamentSet;
|
||||
}
|
||||
|
||||
bool ItemInst::CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll) {
|
||||
bool ItemInst::CanTransform(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container, bool AllowAll) {
|
||||
if (!ItemToTry || !Container) return false;
|
||||
|
||||
if (ItemToTry->ItemType == ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
|
||||
if (ItemToTry->ItemType == EQEmu::item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
|
||||
return false;
|
||||
|
||||
if (AllowAll && strncasecmp(Container->CharmFile, "ITEMTRANSFIGSHIELD", 18) && strncasecmp(Container->CharmFile, "ITEMTransfigBow", 15)) {
|
||||
@@ -1999,7 +2014,7 @@ bool ItemInst::CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Con
|
||||
|
||||
uint32 ItemInst::GetAugmentItemID(uint8 slot) const
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return NO_ITEM;
|
||||
|
||||
return GetItemID(slot);
|
||||
@@ -2008,7 +2023,7 @@ uint32 ItemInst::GetAugmentItemID(uint8 slot) const
|
||||
// Add an augment to the item
|
||||
void ItemInst::PutAugment(uint8 slot, const ItemInst& augment)
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return;
|
||||
|
||||
PutItem(slot, augment);
|
||||
@@ -2029,7 +2044,7 @@ void ItemInst::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
|
||||
// Remove augment from item and destroy it
|
||||
void ItemInst::DeleteAugment(uint8 index)
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return;
|
||||
|
||||
DeleteItem(index);
|
||||
@@ -2038,7 +2053,7 @@ void ItemInst::DeleteAugment(uint8 index)
|
||||
// Remove augment from item and return it
|
||||
ItemInst* ItemInst::RemoveAugment(uint8 index)
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return nullptr;
|
||||
|
||||
return PopItem(index);
|
||||
@@ -2046,7 +2061,7 @@ ItemInst* ItemInst::RemoveAugment(uint8 index)
|
||||
|
||||
bool ItemInst::IsAugmented()
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
|
||||
@@ -2060,10 +2075,10 @@ bool ItemInst::IsAugmented()
|
||||
// Has attack/delay?
|
||||
bool ItemInst::IsWeapon() const
|
||||
{
|
||||
if (!m_item || m_item->ItemClass != ItemClassCommon)
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
if (m_item->ItemType == ItemTypeArrow && m_item->Damage != 0)
|
||||
if (m_item->ItemType == EQEmu::item::ItemTypeArrow && m_item->Damage != 0)
|
||||
return true;
|
||||
else
|
||||
return ((m_item->Damage != 0) && (m_item->Delay != 0));
|
||||
@@ -2074,9 +2089,9 @@ bool ItemInst::IsAmmo() const
|
||||
if (!m_item)
|
||||
return false;
|
||||
|
||||
if ((m_item->ItemType == ItemTypeArrow) ||
|
||||
(m_item->ItemType == ItemTypeLargeThrowing) ||
|
||||
(m_item->ItemType == ItemTypeSmallThrowing)
|
||||
if ((m_item->ItemType == EQEmu::item::ItemTypeArrow) ||
|
||||
(m_item->ItemType == EQEmu::item::ItemTypeLargeThrowing) ||
|
||||
(m_item->ItemType == EQEmu::item::ItemTypeSmallThrowing)
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -2085,7 +2100,7 @@ bool ItemInst::IsAmmo() const
|
||||
|
||||
}
|
||||
|
||||
const Item_Struct* ItemInst::GetItem() const
|
||||
const EQEmu::Item_Struct* ItemInst::GetItem() const
|
||||
{
|
||||
if (!m_item)
|
||||
return nullptr;
|
||||
@@ -2096,7 +2111,7 @@ const Item_Struct* ItemInst::GetItem() const
|
||||
return m_item;
|
||||
}
|
||||
|
||||
const Item_Struct* ItemInst::GetUnscaledItem() const
|
||||
const EQEmu::Item_Struct* ItemInst::GetUnscaledItem() const
|
||||
{
|
||||
// No operator calls and defaults to nullptr
|
||||
return m_item;
|
||||
@@ -2204,10 +2219,10 @@ void ItemInst::ScaleItem() {
|
||||
return;
|
||||
|
||||
if (m_scaledItem) {
|
||||
memcpy(m_scaledItem, m_item, sizeof(Item_Struct));
|
||||
memcpy(m_scaledItem, m_item, sizeof(EQEmu::Item_Struct));
|
||||
}
|
||||
else {
|
||||
m_scaledItem = new Item_Struct(*m_item);
|
||||
m_scaledItem = new EQEmu::Item_Struct(*m_item);
|
||||
}
|
||||
|
||||
float Mult = (float)(GetExp()) / 10000; // scaling is determined by exp, with 10,000 being full stats
|
||||
@@ -3051,41 +3066,3 @@ EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32
|
||||
EvolveInfo::~EvolveInfo() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// struct Item_Struct
|
||||
//
|
||||
bool Item_Struct::IsEquipable(uint16 Race, uint16 Class_) const
|
||||
{
|
||||
bool IsRace = false;
|
||||
bool IsClass = false;
|
||||
|
||||
uint32 Classes_ = Classes;
|
||||
uint32 Races_ = Races;
|
||||
uint32 Race_ = GetPlayerRaceValue(Race);
|
||||
|
||||
for (int CurrentClass = 1; CurrentClass <= PLAYER_CLASS_COUNT; ++CurrentClass) {
|
||||
if (Classes_ & 1) {
|
||||
if (CurrentClass == Class_) {
|
||||
IsClass = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Classes_ >>= 1;
|
||||
}
|
||||
|
||||
Race_ = (Race_ == 18 ? 16 : Race_);
|
||||
|
||||
for (unsigned int CurrentRace = 1; CurrentRace <= PLAYER_RACE_COUNT; ++CurrentRace) {
|
||||
if (Races_ & 1) {
|
||||
if (CurrentRace == Race_) {
|
||||
IsRace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Races_ >>= 1;
|
||||
}
|
||||
|
||||
return (IsRace && IsClass);
|
||||
}
|
||||
|
||||
+27
-17
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,15 +14,16 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef __ITEM_H
|
||||
#define __ITEM_H
|
||||
#ifndef COMMON_ITEM_H
|
||||
#define COMMON_ITEM_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
@@ -173,7 +175,7 @@ public:
|
||||
ItemInst* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
|
||||
bool HasSpaceForItem(const EQEmu::Item_Struct *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
@@ -198,7 +200,7 @@ public:
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
|
||||
static bool CanItemFitInContainer(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
@@ -275,7 +277,7 @@ public:
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
|
||||
ItemInst(const EQEmu::Item_Struct* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
@@ -286,7 +288,15 @@ public:
|
||||
~ItemInst();
|
||||
|
||||
// Query item type
|
||||
bool IsType(ItemClassTypes item_class) const;
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
|
||||
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
@@ -305,7 +315,7 @@ public:
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
@@ -336,7 +346,7 @@ public:
|
||||
bool IsAugmented();
|
||||
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
|
||||
static bool CanTransform(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
@@ -345,8 +355,8 @@ public:
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
|
||||
const Item_Struct* GetItem() const;
|
||||
const Item_Struct* GetUnscaledItem() const;
|
||||
const EQEmu::Item_Struct* GetItem() const;
|
||||
const EQEmu::Item_Struct* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
@@ -414,8 +424,8 @@ public:
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
@@ -490,7 +500,7 @@ protected:
|
||||
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const Item_Struct* m_item; // Ptr to item data
|
||||
const EQEmu::Item_Struct* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
@@ -502,7 +512,7 @@ protected:
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
Item_Struct* m_scaledItem;
|
||||
EQEmu::Item_Struct* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
@@ -531,4 +541,4 @@ public:
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif // #define __ITEM_H
|
||||
#endif /*COMMON_ITEM_H*/
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "item_struct.h"
|
||||
#include "classes.h"
|
||||
#include "races.h"
|
||||
//#include "deity.h"
|
||||
|
||||
|
||||
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
{
|
||||
switch (aug_type) {
|
||||
case AugTypeGeneralSingleStat:
|
||||
return bit_AugTypeGeneralSingleStat;
|
||||
case AugTypeGeneralMultipleStat:
|
||||
return bit_AugTypeGeneralMultipleStat;
|
||||
case AugTypeGeneralSpellEffect:
|
||||
return bit_AugTypeGeneralSpellEffect;
|
||||
case AugTypeWeaponGeneral:
|
||||
return bit_AugTypeWeaponGeneral;
|
||||
case AugTypeWeaponElemDamage:
|
||||
return bit_AugTypeWeaponElemDamage;
|
||||
case AugTypeWeaponBaseDamage:
|
||||
return bit_AugTypeWeaponBaseDamage;
|
||||
case AugTypeGeneralGroup:
|
||||
return bit_AugTypeGeneralGroup;
|
||||
case AugTypeGeneralRaid:
|
||||
return bit_AugTypeGeneralRaid;
|
||||
case AugTypeGeneralDragonsPoints:
|
||||
return bit_AugTypeGeneralDragonsPoints;
|
||||
case AugTypeCraftedCommon:
|
||||
return bit_AugTypeCraftedCommon;
|
||||
case AugTypeCraftedGroup1:
|
||||
return bit_AugTypeCraftedGroup1;
|
||||
case AugTypeCraftedRaid1:
|
||||
return bit_AugTypeCraftedRaid1;
|
||||
case AugTypeEnergeiacGroup:
|
||||
return bit_AugTypeEnergeiacGroup;
|
||||
case AugTypeEnergeiacRaid:
|
||||
return bit_AugTypeEnergeiacRaid;
|
||||
case AugTypeEmblem:
|
||||
return bit_AugTypeEmblem;
|
||||
case AugTypeCraftedGroup2:
|
||||
return bit_AugTypeCraftedGroup2;
|
||||
case AugTypeCraftedRaid2:
|
||||
return bit_AugTypeCraftedRaid2;
|
||||
case AugTypeUnknown1:
|
||||
return bit_AugTypeUnknown1;
|
||||
case AugTypeUnknown2:
|
||||
return bit_AugTypeUnknown2;
|
||||
case AugTypeOrnamentation:
|
||||
return bit_AugTypeOrnamentation;
|
||||
case AugTypeSpecialOrnamentation:
|
||||
return bit_AugTypeSpecialOrnamentation;
|
||||
case AugTypeUnknown3:
|
||||
return bit_AugTypeUnknown3;
|
||||
case AugTypeUnknown4:
|
||||
return bit_AugTypeUnknown4;
|
||||
case AugTypeUnknown5:
|
||||
return bit_AugTypeUnknown5;
|
||||
case AugTypeUnknown6:
|
||||
return bit_AugTypeUnknown6;
|
||||
case AugTypeUnknown7:
|
||||
return bit_AugTypeUnknown7;
|
||||
case AugTypeUnknown8:
|
||||
return bit_AugTypeUnknown8;
|
||||
case AugTypeUnknown9:
|
||||
return bit_AugTypeUnknown9;
|
||||
case AugTypeUnknown10:
|
||||
return bit_AugTypeUnknown10;
|
||||
case AugTypeEpic2_5:
|
||||
return bit_AugTypeEpic2_5;
|
||||
case AugTypeTest:
|
||||
return bit_AugTypeTest;
|
||||
case AugTypeAll:
|
||||
return bit_AugTypeAll;
|
||||
default:
|
||||
return bit_AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
{
|
||||
switch (aug_type_bit) {
|
||||
case bit_AugTypeGeneralSingleStat:
|
||||
return AugTypeGeneralSingleStat;
|
||||
case bit_AugTypeGeneralMultipleStat:
|
||||
return AugTypeGeneralMultipleStat;
|
||||
case bit_AugTypeGeneralSpellEffect:
|
||||
return AugTypeGeneralSpellEffect;
|
||||
case bit_AugTypeWeaponGeneral:
|
||||
return AugTypeWeaponGeneral;
|
||||
case bit_AugTypeWeaponElemDamage:
|
||||
return AugTypeWeaponElemDamage;
|
||||
case bit_AugTypeWeaponBaseDamage:
|
||||
return AugTypeWeaponBaseDamage;
|
||||
case bit_AugTypeGeneralGroup:
|
||||
return AugTypeGeneralGroup;
|
||||
case bit_AugTypeGeneralRaid:
|
||||
return AugTypeGeneralRaid;
|
||||
case bit_AugTypeGeneralDragonsPoints:
|
||||
return AugTypeGeneralDragonsPoints;
|
||||
case bit_AugTypeCraftedCommon:
|
||||
return AugTypeCraftedCommon;
|
||||
case bit_AugTypeCraftedGroup1:
|
||||
return AugTypeCraftedGroup1;
|
||||
case bit_AugTypeCraftedRaid1:
|
||||
return AugTypeCraftedRaid1;
|
||||
case bit_AugTypeEnergeiacGroup:
|
||||
return AugTypeEnergeiacGroup;
|
||||
case bit_AugTypeEnergeiacRaid:
|
||||
return AugTypeEnergeiacRaid;
|
||||
case bit_AugTypeEmblem:
|
||||
return AugTypeEmblem;
|
||||
case bit_AugTypeCraftedGroup2:
|
||||
return AugTypeCraftedGroup2;
|
||||
case bit_AugTypeCraftedRaid2:
|
||||
return AugTypeCraftedRaid2;
|
||||
case bit_AugTypeUnknown1:
|
||||
return AugTypeUnknown1;
|
||||
case bit_AugTypeUnknown2:
|
||||
return AugTypeUnknown2;
|
||||
case bit_AugTypeOrnamentation:
|
||||
return AugTypeOrnamentation;
|
||||
case bit_AugTypeSpecialOrnamentation:
|
||||
return AugTypeSpecialOrnamentation;
|
||||
case bit_AugTypeUnknown3:
|
||||
return AugTypeUnknown3;
|
||||
case bit_AugTypeUnknown4:
|
||||
return AugTypeUnknown4;
|
||||
case bit_AugTypeUnknown5:
|
||||
return AugTypeUnknown5;
|
||||
case bit_AugTypeUnknown6:
|
||||
return AugTypeUnknown6;
|
||||
case bit_AugTypeUnknown7:
|
||||
return AugTypeUnknown7;
|
||||
case bit_AugTypeUnknown8:
|
||||
return AugTypeUnknown8;
|
||||
case bit_AugTypeUnknown9:
|
||||
return AugTypeUnknown9;
|
||||
case bit_AugTypeUnknown10:
|
||||
return AugTypeUnknown10;
|
||||
case bit_AugTypeEpic2_5:
|
||||
return AugTypeEpic2_5;
|
||||
case bit_AugTypeTest:
|
||||
return AugTypeTest;
|
||||
case bit_AugTypeAll:
|
||||
return AugTypeAll;
|
||||
default:
|
||||
return AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(GetPlayerRaceValue(race_id))))
|
||||
return false;
|
||||
|
||||
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsClassCommon()
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsClassBag()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsClassBook()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsType1HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsType2HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::Item_Struct::IsTypeShield()
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
+508
-197
@@ -1,4 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
@@ -13,11 +14,12 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef ITEM_STRUCT_H
|
||||
#define ITEM_STRUCT_H
|
||||
#ifndef COMMON_ITEM_STRUCT_H
|
||||
#define COMMON_ITEM_STRUCT_H
|
||||
|
||||
|
||||
/*
|
||||
* Note: (Doodman)
|
||||
@@ -44,211 +46,520 @@
|
||||
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace item {
|
||||
enum ItemAttributeBit : uint32 {
|
||||
bit_ItemAttributeNone = 0x00000000,
|
||||
bit_ItemAttributeLore = 0x00000001,
|
||||
bit_ItemAttributeArtifact = 0x00000002,
|
||||
bit_ItemAttributeSummoned = 0x00000004,
|
||||
bit_ItemAttributeMagic = 0x00000008,
|
||||
bit_ItemAttributeAugment = 0x00000010,
|
||||
bit_ItemAttributePendingLore = 0x00000020,
|
||||
bit_ItemAttributeUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum ItemClass {
|
||||
ItemClassCommon = 0,
|
||||
ItemClassBag,
|
||||
ItemClassBook,
|
||||
ItemClassCount
|
||||
};
|
||||
|
||||
enum ItemType : uint8 {
|
||||
/*9138*/ ItemType1HSlash = 0,
|
||||
/*9141*/ ItemType2HSlash,
|
||||
/*9140*/ ItemType1HPiercing,
|
||||
/*9139*/ ItemType1HBlunt,
|
||||
/*9142*/ ItemType2HBlunt,
|
||||
/*5504*/ ItemTypeBow, // 5
|
||||
/*----*/ ItemTypeUnknown1,
|
||||
/*----*/ ItemTypeLargeThrowing,
|
||||
/*5505*/ ItemTypeShield,
|
||||
/*5506*/ ItemTypeScroll,
|
||||
/*5507*/ ItemTypeArmor, // 10
|
||||
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
|
||||
/*7564*/ ItemTypeLockPick,
|
||||
/*----*/ ItemTypeUnknown2,
|
||||
/*5509*/ ItemTypeFood,
|
||||
/*5510*/ ItemTypeDrink, // 15
|
||||
/*5511*/ ItemTypeLight,
|
||||
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
|
||||
/*5513*/ ItemTypeBandage,
|
||||
/*----*/ ItemTypeSmallThrowing,
|
||||
/*----*/ ItemTypeSpell, // 20 // spells and tomes
|
||||
/*5514*/ ItemTypePotion,
|
||||
/*----*/ ItemTypeUnknown3,
|
||||
/*0406*/ ItemTypeWindInstrument,
|
||||
/*0407*/ ItemTypeStringedInstrument,
|
||||
/*0408*/ ItemTypeBrassInstrument, // 25
|
||||
/*0405*/ ItemTypePercussionInstrument,
|
||||
/*5515*/ ItemTypeArrow,
|
||||
/*----*/ ItemTypeUnknown4,
|
||||
/*5521*/ ItemTypeJewelry,
|
||||
/*----*/ ItemTypeSkull, // 30
|
||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
|
||||
/*5517*/ ItemTypeNote,
|
||||
/*5518*/ ItemTypeKey,
|
||||
/*----*/ ItemTypeCoin,
|
||||
/*5520*/ ItemType2HPiercing, // 35
|
||||
/*----*/ ItemTypeFishingPole,
|
||||
/*----*/ ItemTypeFishingBait,
|
||||
/*5519*/ ItemTypeAlcohol,
|
||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
|
||||
/*----*/ ItemTypeCompass, // 40
|
||||
/*----*/ ItemTypeUnknown5,
|
||||
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
|
||||
/*----*/ ItemTypeUnknown6,
|
||||
/*----*/ ItemTypeUnknown7,
|
||||
/*5522*/ ItemTypeMartial, // 45
|
||||
/*----*/ ItemTypeUnknown8,
|
||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
|
||||
/*----*/ ItemTypeUnknown11,
|
||||
/*----*/ ItemTypeSinging, // 50
|
||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent, // 55
|
||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe, // 60
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ ItemTypeCount
|
||||
|
||||
/*
|
||||
** Child struct of Item_Struct:
|
||||
** Effect data: Click, Proc, Focus, Worn, Scroll
|
||||
**
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
struct ItemEffect_Struct {
|
||||
int32 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
enum AugTypeBit : uint32 {
|
||||
bit_AugTypeNone = 0x00000000,
|
||||
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
|
||||
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
|
||||
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
|
||||
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
|
||||
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
|
||||
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
|
||||
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
|
||||
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
|
||||
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
bit_AugTypeAll = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
enum AugType : uint8 {
|
||||
AugTypeNone = 0,
|
||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage, // 5
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon, // 10
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem, // 15
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation, // 20
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6, // 25
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
|
||||
AugTypeEpic2_5, // 30
|
||||
AugTypeTest,
|
||||
AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
// use EmuConstants::ITEM_COMMON_SIZE
|
||||
//#define MAX_AUGMENT_SLOTS 5
|
||||
enum AugRestriction : uint8 {
|
||||
/*4690*/ AugRestrictionAny = 0,
|
||||
/*9134*/ AugRestrictionArmor,
|
||||
/*9135*/ AugRestrictionWeapons,
|
||||
/*9136*/ AugRestriction1HWeapons,
|
||||
/*9137*/ AugRestriction2HWeapons,
|
||||
/*9138*/ AugRestriction1HSlash, // 5
|
||||
/*9139*/ AugRestriction1HBlunt,
|
||||
/*9140*/ AugRestrictionPiercing,
|
||||
/*9148*/ AugRestrictionHandToHand,
|
||||
/*9141*/ AugRestriction2HSlash,
|
||||
/*9142*/ AugRestriction2HBlunt, // 10
|
||||
/*9143*/ AugRestriction2HPierce,
|
||||
/*9144*/ AugRestrictionBows,
|
||||
/*9145*/ AugRestrictionShields,
|
||||
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
|
||||
|
||||
struct Item_Struct {
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const;
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrictionUnknown1,
|
||||
/*????*/ AugRestrictionUnknown2,
|
||||
/*????*/ AugRestrictionUnknown3, // last value in peq entries
|
||||
AugRestrictionCount
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
int32 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
enum BagType : uint8 {
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack, // 5
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox, // 10
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven, // 15
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit, // 20
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon, // 25
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel, // 45
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge, // 50
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ BagTypeCount
|
||||
};
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
enum ItemEffect {
|
||||
ItemEffectCombatProc = 0,
|
||||
ItemEffectClick,
|
||||
ItemEffectWorn,
|
||||
ItemEffectExpendable,
|
||||
ItemEffectEquipClick,
|
||||
ItemEffectClick2, //5 //name unknown
|
||||
ItemEffectFocus,
|
||||
ItemEffectScroll,
|
||||
ItemEffectCount
|
||||
};
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
enum ItemSize : uint8 {
|
||||
ItemSizeTiny = 0,
|
||||
ItemSizeSmall,
|
||||
ItemSizeMedium,
|
||||
ItemSizeLarge,
|
||||
ItemSizeGiant,
|
||||
ItemSizeCount
|
||||
};
|
||||
|
||||
enum ItemDataType : uint8 {
|
||||
ItemDataTypeBase = 0,
|
||||
ItemDataTypeScaling,
|
||||
ItemDataTypeEvolving,
|
||||
ItemDataTypeCount
|
||||
};
|
||||
|
||||
struct ItemEffect_Struct {
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
struct Item_Struct {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
//uint8 ItemDataType;
|
||||
|
||||
};
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
int32 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
#endif
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<Item_Struct*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<Item_Struct*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<Item_Struct*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<Item_Struct*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<Item_Struct*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<Item_Struct*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<Item_Struct*>(this)->IsTypeShield(); }
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_STRUCT_H*/
|
||||
|
||||
@@ -566,16 +566,16 @@ namespace RoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -1510,7 +1510,7 @@ namespace RoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -5193,7 +5193,7 @@ namespace RoF
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
|
||||
@@ -637,16 +637,16 @@ namespace RoF2
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -1582,7 +1582,7 @@ namespace RoF2
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -5465,7 +5465,7 @@ namespace RoF2
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
{
|
||||
const Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF2::structs::ItemSerializationHeader hdr;
|
||||
|
||||
|
||||
@@ -370,16 +370,16 @@ namespace SoD
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -1041,7 +1041,7 @@ namespace SoD
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -3553,7 +3553,7 @@ namespace SoD
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
|
||||
SoD::structs::ItemSerializationHeader hdr;
|
||||
|
||||
|
||||
@@ -352,16 +352,16 @@ namespace SoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -841,7 +841,7 @@ namespace SoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -2878,7 +2878,7 @@ namespace SoF
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
|
||||
SoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
|
||||
@@ -286,14 +286,15 @@ namespace Titanium
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int itemcount = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (itemcount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
//do the transform...
|
||||
EQEmu::OutBuffer ob;
|
||||
@@ -739,7 +740,7 @@ namespace Titanium
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -2098,7 +2099,7 @@ namespace Titanium
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const char* protection = "\\\\\\\\\\";
|
||||
const Item_Struct* item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct* item = inst->GetUnscaledItem();
|
||||
|
||||
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
|
||||
|
||||
@@ -2111,7 +2112,7 @@ namespace Titanium
|
||||
ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience
|
||||
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number
|
||||
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
|
||||
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count
|
||||
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count
|
||||
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
|
||||
ob << '|' << itoa(0); // unknown
|
||||
ob << '|';
|
||||
|
||||
@@ -508,16 +508,16 @@ namespace UF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -1267,7 +1267,7 @@ namespace UF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
@@ -3828,7 +3828,7 @@ namespace UF
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
|
||||
UF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3872,7 +3872,7 @@ namespace UF
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
uint16 ornaIcon = 0;
|
||||
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
ornaIcon = aug_weap->Icon;
|
||||
|
||||
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
|
||||
|
||||
+3
-3
@@ -98,7 +98,7 @@ void EQEmu::saylink::SayLinkEngine::generate_body()
|
||||
|
||||
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
|
||||
|
||||
const Item_Struct* item_data = nullptr;
|
||||
const EQEmu::Item_Struct* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case SayLinkBlank:
|
||||
@@ -201,7 +201,7 @@ void EQEmu::saylink::SayLinkEngine::generate_text()
|
||||
return;
|
||||
}
|
||||
|
||||
const Item_Struct* item_data = nullptr;
|
||||
const EQEmu::Item_Struct* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case SayLinkBlank:
|
||||
@@ -274,4 +274,4 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
+5
-4
@@ -25,13 +25,14 @@
|
||||
#include <string>
|
||||
|
||||
|
||||
struct Item_Struct;
|
||||
struct ServerLootItem_Struct;
|
||||
class ItemInst;
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
|
||||
namespace saylink {
|
||||
struct SayLinkBody_Struct; // Current server mask: EQClientRoF2
|
||||
|
||||
@@ -73,7 +74,7 @@ public:
|
||||
SayLinkEngine();
|
||||
|
||||
void SetLinkType(SayLinkType link_type) { m_LinkType = link_type; }
|
||||
void SetItemData(const Item_Struct* item_data) { m_ItemData = item_data; }
|
||||
void SetItemData(const EQEmu::Item_Struct* item_data) { m_ItemData = item_data; }
|
||||
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
|
||||
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
|
||||
|
||||
@@ -109,7 +110,7 @@ private:
|
||||
void generate_text();
|
||||
|
||||
int m_LinkType;
|
||||
const Item_Struct* m_ItemData;
|
||||
const EQEmu::Item_Struct* m_ItemData;
|
||||
const ServerLootItem_Struct* m_LootData;
|
||||
const ItemInst* m_ItemInst;
|
||||
|
||||
@@ -135,4 +136,4 @@ private:
|
||||
bool m_Error;
|
||||
};
|
||||
|
||||
#endif /* COMMON_SAY_LINK_H */
|
||||
#endif /*COMMON_SAY_LINK_H*/
|
||||
|
||||
+24
-24
@@ -191,11 +191,11 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
|
||||
if (inst->IsType(ItemClassCommon)) {
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id))
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
@@ -238,11 +238,11 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
|
||||
if (inst->IsType(ItemClassCommon)) {
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -266,7 +266,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id)) {
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
@@ -363,7 +363,7 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
|
||||
const Item_Struct* myitem;
|
||||
const EQEmu::Item_Struct* myitem;
|
||||
|
||||
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
@@ -435,7 +435,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
aug[4] = (uint32)atoi(row[7]);
|
||||
aug[5] = (uint32)atoi(row[8]);
|
||||
|
||||
const Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -447,7 +447,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
if (inst && item->ItemClass == ItemClassCommon) {
|
||||
if (inst && item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
@@ -537,7 +537,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -607,7 +607,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
inst->SetRecastTimestamp(0);
|
||||
}
|
||||
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
@@ -678,7 +678,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
if (!item)
|
||||
continue;
|
||||
@@ -725,7 +725,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
@@ -814,7 +814,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
mutex.Lock();
|
||||
std::string file_name = std::string("shared/") + prefix + std::string("items");
|
||||
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>>(new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>>(new EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
mutex.Unlock();
|
||||
} catch(std::exception& ex) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
|
||||
@@ -826,7 +826,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
|
||||
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
|
||||
{
|
||||
EQEmu::FixedMemoryHashSet<Item_Struct> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
|
||||
std::string ndbuffer;
|
||||
bool disableNoRent = false;
|
||||
@@ -854,7 +854,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
Item_Struct item;
|
||||
EQEmu::Item_Struct item;
|
||||
|
||||
const std::string query = "SELECT source,"
|
||||
#define F(x) "`"#x"`,"
|
||||
@@ -867,7 +867,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
memset(&item, 0, sizeof(Item_Struct));
|
||||
memset(&item, 0, sizeof(EQEmu::Item_Struct));
|
||||
|
||||
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
|
||||
strcpy(item.Name, row[ItemField::name]);
|
||||
@@ -1084,7 +1084,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
const Item_Struct* SharedDatabase::GetItem(uint32 id) {
|
||||
const EQEmu::Item_Struct* SharedDatabase::GetItem(uint32 id) {
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
@@ -1103,7 +1103,7 @@ const Item_Struct* SharedDatabase::GetItem(uint32 id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Item_Struct* SharedDatabase::IterateItems(uint32* id) {
|
||||
const EQEmu::Item_Struct* SharedDatabase::IterateItems(uint32* id) {
|
||||
if(!items_hash || !id) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1250,7 +1250,7 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
const Item_Struct* item = nullptr;
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
ItemInst* inst = nullptr;
|
||||
|
||||
item = GetItem(item_id);
|
||||
@@ -1277,7 +1277,7 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
|
||||
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(const Item_Struct* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
ItemInst* SharedDatabase::CreateItem(const EQEmu::Item_Struct* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
ItemInst* inst = nullptr;
|
||||
if (item) {
|
||||
@@ -1301,7 +1301,7 @@ ItemInst* SharedDatabase::CreateItem(const Item_Struct* item, int16 charges, uin
|
||||
return inst;
|
||||
}
|
||||
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, int16 charges) {
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::Item_Struct* item, int16 charges) {
|
||||
ItemInst* inst = nullptr;
|
||||
if (item) {
|
||||
// if maxcharges is -1 that means it is an unlimited use item.
|
||||
|
||||
+6
-6
@@ -39,12 +39,12 @@ struct BaseDataStruct;
|
||||
struct InspectMessage_Struct;
|
||||
struct PlayerProfile_Struct;
|
||||
struct SPDat_Spell_Struct;
|
||||
struct Item_Struct;
|
||||
struct NPCFactionList;
|
||||
struct LootTable_Struct;
|
||||
struct LootDrop_Struct;
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
class MemoryMappedFile;
|
||||
}
|
||||
|
||||
@@ -99,8 +99,8 @@ class SharedDatabase : public Database
|
||||
Item Methods
|
||||
*/
|
||||
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateItem(const Item_Struct* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges = 0);
|
||||
ItemInst* CreateItem(const EQEmu::Item_Struct* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const EQEmu::Item_Struct* item, int16 charges = 0);
|
||||
|
||||
/*
|
||||
Shared Memory crap
|
||||
@@ -110,8 +110,8 @@ class SharedDatabase : public Database
|
||||
void GetItemsCount(int32 &item_count, uint32 &max_id);
|
||||
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
|
||||
bool LoadItems(const std::string &prefix);
|
||||
const Item_Struct* IterateItems(uint32* id);
|
||||
const Item_Struct* GetItem(uint32 id);
|
||||
const EQEmu::Item_Struct* IterateItems(uint32* id);
|
||||
const EQEmu::Item_Struct* GetItem(uint32 id);
|
||||
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
|
||||
|
||||
//faction lists
|
||||
@@ -148,7 +148,7 @@ class SharedDatabase : public Database
|
||||
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>> items_hash;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>> items_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
|
||||
|
||||
Reference in New Issue
Block a user