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Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0
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@@ -97,6 +97,7 @@ struct NPCType
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int32 hp_regen;
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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int32 assistradius; // assist radius, defaults to aggroradis if not set
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uint8 see_invis; // See Invis flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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bool see_hide;
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