Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+2 -2
View File
@@ -561,7 +561,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
if (entity == 0)
{
Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (ent = 0)");
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoD)
if (ClientVersion() >= EQ::versions::ClientVersion::SoD)
Corpse::SendEndLootErrorPacket(this);
else
Corpse::SendLootReqErrorPacket(this);
@@ -588,7 +588,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
// If we are SoF and later and are respawning from hover, we want the real zone ID, else zero to use the old hack.
//
if(zone->GetZoneID() == zoneID) {
if ((ClientVersionBit() & EQEmu::versions::maskSoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
if ((ClientVersionBit() & EQ::versions::maskSoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
gmg->bind_zone_id = 0;
else
gmg->bind_zone_id = zoneID;