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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+2
-2
@@ -561,7 +561,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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if (entity == 0)
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{
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Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (ent = 0)");
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if (ClientVersion() >= EQEmu::versions::ClientVersion::SoD)
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if (ClientVersion() >= EQ::versions::ClientVersion::SoD)
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Corpse::SendEndLootErrorPacket(this);
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else
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Corpse::SendLootReqErrorPacket(this);
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@@ -588,7 +588,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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// If we are SoF and later and are respawning from hover, we want the real zone ID, else zero to use the old hack.
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//
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if(zone->GetZoneID() == zoneID) {
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if ((ClientVersionBit() & EQEmu::versions::maskSoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
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if ((ClientVersionBit() & EQ::versions::maskSoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
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gmg->bind_zone_id = 0;
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else
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gmg->bind_zone_id = zoneID;
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