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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+9
-9
@@ -31,7 +31,7 @@ struct PlayerCorpse_Struct;
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struct ZonePoint;
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struct npcDecayTimes_Struct;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -106,7 +106,7 @@ struct DBnpcspellseffects_Struct {
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};
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struct DBTradeskillRecipe_Struct {
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EQEmu::skills::SkillType tradeskill;
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EQ::skills::SkillType tradeskill;
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int16 skill_needed;
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uint16 trivial;
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bool nofail;
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@@ -153,7 +153,7 @@ struct PetInfo {
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uint32 Mana;
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float size;
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SpellBuff_Struct Buffs[PET_BUFF_COUNT];
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uint32 Items[EQEmu::invslot::EQUIPMENT_COUNT];
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uint32 Items[EQ::invslot::EQUIPMENT_COUNT];
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char Name[64];
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};
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@@ -251,11 +251,11 @@ public:
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virtual ~ZoneDatabase();
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/* Objects and World Containers */
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void LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container);
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void SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQEmu::ItemInstance* container);
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void LoadWorldContainer(uint32 parentid, EQ::ItemInstance* container);
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void SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ::ItemInstance* container);
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void DeleteWorldContainer(uint32 parent_id,uint32 zone_id);
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uint32 AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst);
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void UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst);
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uint32 AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
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void UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst);
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void DeleteObject(uint32 id);
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Ground_Spawns* LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs);
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@@ -266,7 +266,7 @@ public:
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void DeleteTraderItem(uint32 char_id);
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void DeleteTraderItem(uint32 char_id,uint16 slot_id);
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EQEmu::ItemInstance* LoadSingleTraderItem(uint32 char_id, int uniqueid);
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EQ::ItemInstance* LoadSingleTraderItem(uint32 char_id, int uniqueid);
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Trader_Struct* LoadTraderItem(uint32 char_id);
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TraderCharges_Struct* LoadTraderItemWithCharges(uint32 char_id);
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@@ -488,7 +488,7 @@ public:
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void DeleteMerchantTemp(uint32 npcid, uint32 slot);
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/* Tradeskills */
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bool GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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uint32 GetZoneForage(uint32 ZoneID, uint8 skill); /* for foraging */
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uint32 GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id, uint8 &npc_chance);
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