mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 15:58:36 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+43
-43
@@ -553,7 +553,7 @@ void ZoneDatabase::RegisterBug(Client* client, BugReport_Struct* bug_report) {
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" '%s')",
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zone->GetShortName(),
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client->ClientVersion(),
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EQEmu::versions::ClientVersionName(client->ClientVersion()),
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EQ::versions::ClientVersionName(client->ClientVersion()),
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client->AccountID(),
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client->CharacterID(),
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client->GetName(),
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@@ -570,11 +570,11 @@ void ZoneDatabase::RegisterBug(Client* client, BugReport_Struct* bug_report) {
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bug_report->target_id,
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(target_name_ ? target_name_ : ""),
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bug_report->optional_info_mask,
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((bug_report->optional_info_mask & EQEmu::bug::infoCanDuplicate) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQEmu::bug::infoCrashBug) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQEmu::bug::infoTargetInfo) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQEmu::bug::infoCharacterFlags) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQEmu::bug::infoUnknownValue) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQ::bug::infoCanDuplicate) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQ::bug::infoCrashBug) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQ::bug::infoTargetInfo) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQ::bug::infoCharacterFlags) != 0 ? 1 : 0),
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((bug_report->optional_info_mask & EQ::bug::infoUnknownValue) != 0 ? 1 : 0),
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(bug_report_ ? bug_report_ : ""),
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(system_info_ ? system_info_ : "")
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);
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@@ -679,7 +679,7 @@ void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,
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}
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// Load child objects for a world container (i.e., forge, bag dropped to ground, etc)
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void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container)
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void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQ::ItemInstance* container)
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{
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if (!container) {
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LogError("Programming error: LoadWorldContainer passed nullptr pointer");
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@@ -701,7 +701,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
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uint8 index = (uint8)atoi(row[0]);
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uint32 item_id = (uint32)atoi(row[1]);
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int8 charges = (int8)atoi(row[2]);
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uint32 aug[EQEmu::invaug::SOCKET_COUNT];
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uint32 aug[EQ::invaug::SOCKET_COUNT];
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aug[0] = (uint32)atoi(row[3]);
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aug[1] = (uint32)atoi(row[4]);
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aug[2] = (uint32)atoi(row[5]);
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@@ -709,9 +709,9 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
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aug[4] = (uint32)atoi(row[7]);
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aug[5] = (uint32)atoi(row[8]);
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EQEmu::ItemInstance* inst = database.CreateItem(item_id, charges);
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EQ::ItemInstance* inst = database.CreateItem(item_id, charges);
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if (inst && inst->GetItem()->IsClassCommon()) {
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for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++)
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for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++)
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if (aug[i])
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inst->PutAugment(&database, i, aug[i]);
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// Put item inside world container
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@@ -723,7 +723,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
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}
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// Save child objects for a world container (i.e., forge, bag dropped to ground, etc)
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void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQEmu::ItemInstance* container)
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void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ::ItemInstance* container)
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{
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// Since state is not saved for each world container action, we'll just delete
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// all and save from scratch .. we may come back later to optimize
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@@ -734,18 +734,18 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ
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DeleteWorldContainer(parent_id,zone_id);
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// Save all 10 items, if they exist
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for (uint8 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; index++) {
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for (uint8 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; index++) {
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EQEmu::ItemInstance* inst = container->GetItem(index);
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EQ::ItemInstance* inst = container->GetItem(index);
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if (!inst)
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continue;
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uint32 item_id = inst->GetItem()->ID;
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uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
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uint32 augslot[EQ::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
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if (inst->IsType(EQEmu::item::ItemClassCommon)) {
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for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
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EQEmu::ItemInstance *auginst=inst->GetAugment(i);
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if (inst->IsType(EQ::item::ItemClassCommon)) {
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for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
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EQ::ItemInstance *auginst=inst->GetAugment(i);
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augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
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}
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}
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@@ -825,7 +825,7 @@ TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
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return loadti;
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}
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EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
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EQ::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
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std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i AND serialnumber = %i "
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"ORDER BY slot_id LIMIT 80", CharID, SerialNumber);
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auto results = QueryDatabase(query);
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@@ -843,7 +843,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
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int Charges = atoi(row[3]);
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int Cost = atoi(row[4]);
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const EQEmu::ItemData *item = database.GetItem(ItemID);
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const EQ::ItemData *item = database.GetItem(ItemID);
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if(!item) {
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LogTrading("Unable to create item\n");
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@@ -854,7 +854,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
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if (item->NoDrop == 0)
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return nullptr;
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EQEmu::ItemInstance* inst = database.CreateItem(item);
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EQ::ItemInstance* inst = database.CreateItem(item);
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if(!inst) {
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LogTrading("Unable to create item instance\n");
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fflush(stdout);
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@@ -897,7 +897,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
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LogTrading("ZoneDatabase::UpdateTraderPrice([{}], [{}], [{}], [{}])", CharID, ItemID, Charges, NewPrice);
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const EQEmu::ItemData *item = database.GetItem(ItemID);
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const EQ::ItemData *item = database.GetItem(ItemID);
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if(!item)
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return;
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@@ -1222,12 +1222,12 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
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auto results = database.QueryDatabase(query);
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int i = 0;
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/* Initialize Spells */
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for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++){
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for (i = 0; i < EQ::spells::SPELL_GEM_COUNT; i++){
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pp->mem_spells[i] = 0xFFFFFFFF;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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i = atoi(row[0]);
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if (i < EQEmu::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
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if (i < EQ::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
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pp->mem_spells[i] = atoi(row[1]);
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}
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}
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@@ -1246,7 +1246,7 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
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/* Initialize Spells */
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memset(pp->spell_book, 0xFF, (sizeof(uint32) * EQEmu::spells::SPELLBOOK_SIZE));
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memset(pp->spell_book, 0xFF, (sizeof(uint32) * EQ::spells::SPELLBOOK_SIZE));
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// We have the ability to block loaded spells by max id on a per-client basis..
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// but, we do not have to ability to keep players from using older clients after
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@@ -1257,7 +1257,7 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
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int idx = atoi(row[0]);
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int id = atoi(row[1]);
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if (idx < 0 || idx >= EQEmu::spells::SPELLBOOK_SIZE)
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if (idx < 0 || idx >= EQ::spells::SPELLBOOK_SIZE)
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continue;
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if (id < 3 || id > SPDAT_RECORDS) // 3 ("Summon Corpse") is the first scribable spell in spells_us.txt
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continue;
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@@ -1405,11 +1405,11 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
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bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
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{
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std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
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character_id, EQEmu::profile::BANDOLIERS_SIZE);
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character_id, EQ::profile::BANDOLIERS_SIZE);
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auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
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for (i = 0; i < EQEmu::profile::BANDOLIERS_SIZE; i++) {
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for (i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
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pp->bandoliers[i].Name[0] = '\0';
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for (int si = 0; si < EQEmu::profile::BANDOLIER_ITEM_COUNT; si++) {
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for (int si = 0; si < EQ::profile::BANDOLIER_ITEM_COUNT; si++) {
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pp->bandoliers[i].Items[si].ID = 0;
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pp->bandoliers[i].Items[si].Icon = 0;
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pp->bandoliers[i].Items[si].Name[0] = '\0';
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@@ -1421,7 +1421,7 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
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i = atoi(row[r]); /* Bandolier ID */ r++;
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si = atoi(row[r]); /* Bandolier Slot */ r++;
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const EQEmu::ItemData* item_data = database.GetItem(atoi(row[r]));
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const EQ::ItemData* item_data = database.GetItem(atoi(row[r]));
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if (item_data) {
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pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
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pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
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@@ -1443,7 +1443,7 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
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std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
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auto results = database.QueryDatabase(query);
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int i = 0;
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for (i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
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for (i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
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pp->tributes[i].tribute = 0xFFFFFFFF;
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pp->tributes[i].tier = 0;
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}
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@@ -1462,10 +1462,10 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
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{
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std::string query =
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StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
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character_id, EQEmu::profile::POTION_BELT_SIZE);
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character_id, EQ::profile::POTION_BELT_SIZE);
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auto results = database.QueryDatabase(query);
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int i = 0;
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for (i = 0; i < EQEmu::profile::POTION_BELT_SIZE; i++) {
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for (i = 0; i < EQ::profile::POTION_BELT_SIZE; i++) {
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pp->potionbelt.Items[i].Icon = 0;
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pp->potionbelt.Items[i].ID = 0;
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pp->potionbelt.Items[i].Name[0] = '\0';
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@@ -1473,7 +1473,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
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for (auto row = results.begin(); row != results.end(); ++row) {
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i = atoi(row[0]);
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const EQEmu::ItemData *item_data = database.GetItem(atoi(row[1]));
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const EQ::ItemData *item_data = database.GetItem(atoi(row[1]));
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if (!item_data)
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continue;
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pp->potionbelt.Items[i].ID = item_data->ID;
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@@ -1562,7 +1562,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
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std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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/* Save Tributes only if we have values... */
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for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
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for (int i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
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if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
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std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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QueryDatabase(query);
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@@ -2641,7 +2641,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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else {
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auto armorTint_row = armortint_results.begin();
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for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
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for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
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temp_npctype_data->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
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temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
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temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
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@@ -2652,7 +2652,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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}
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// Try loading npc_types tint fields if armor tint is 0 or query failed to get results
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if (armor_tint_id == 0) {
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for (int index = EQEmu::textures::armorChest; index < EQEmu::textures::materialCount; index++) {
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for (int index = EQ::textures::armorChest; index < EQ::textures::materialCount; index++) {
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temp_npctype_data->armor_tint.Slot[index].Color = temp_npctype_data->armor_tint.Slot[0].Color; // odd way to 'zero-out' the array...
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}
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}
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@@ -2878,7 +2878,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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tmpNPCType->armor_tint.Slot[0].Color |= (tmpNPCType->armor_tint.Slot[0].Color) ? (0xFF << 24) : 0;
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if (armor_tint_id == 0)
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for (int index = EQEmu::textures::armorChest; index <= EQEmu::textures::LastTexture; index++)
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for (int index = EQ::textures::armorChest; index <= EQ::textures::LastTexture; index++)
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tmpNPCType->armor_tint.Slot[index].Color = tmpNPCType->armor_tint.Slot[0].Color;
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else if (tmpNPCType->armor_tint.Slot[0].Color == 0) {
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std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
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@@ -2898,7 +2898,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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else {
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auto armorTint_row = results.begin();
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for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
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for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
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tmpNPCType->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
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tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
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tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
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@@ -3257,7 +3257,7 @@ void ZoneDatabase::LoadMercEquipment(Merc *merc) {
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int itemCount = 0;
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for(auto row = results.begin(); row != results.end(); ++row) {
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if (itemCount == EQEmu::invslot::EQUIPMENT_COUNT)
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if (itemCount == EQ::invslot::EQUIPMENT_COUNT)
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break;
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if(atoi(row[0]) == 0)
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@@ -3396,7 +3396,7 @@ void ZoneDatabase::RefreshGroupFromDB(Client *client){
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client->QueuePacket(outapp);
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safe_delete(outapp);
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if (client->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
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if (client->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
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group->NotifyMainTank(client, 1);
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group->NotifyPuller(client, 1);
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}
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@@ -3698,7 +3698,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
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}
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// We load up to the most our client supports
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max_slots = EQEmu::spells::StaticLookup(client->ClientVersion())->LongBuffs;
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max_slots = EQ::spells::StaticLookup(client->ClientVersion())->LongBuffs;
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for (int index = 0; index < max_slots; ++index) {
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if (!IsValidSpell(buffs[index].spellid))
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continue;
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@@ -3807,7 +3807,7 @@ void ZoneDatabase::SavePetInfo(Client *client)
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query.clear();
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// pet inventory!
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for (int index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; index++) {
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for (int index = EQ::invslot::EQUIPMENT_BEGIN; index <= EQ::invslot::EQUIPMENT_END; index++) {
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if (!petinfo->Items[index])
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continue;
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@@ -3939,7 +3939,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
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continue;
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int slot = atoi(row[1]);
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if (slot < EQEmu::invslot::EQUIPMENT_BEGIN || slot > EQEmu::invslot::EQUIPMENT_END)
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if (slot < EQ::invslot::EQUIPMENT_BEGIN || slot > EQ::invslot::EQUIPMENT_END)
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continue;
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pi->Items[slot] = atoul(row[2]);
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