Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+43 -43
View File
@@ -553,7 +553,7 @@ void ZoneDatabase::RegisterBug(Client* client, BugReport_Struct* bug_report) {
" '%s')",
zone->GetShortName(),
client->ClientVersion(),
EQEmu::versions::ClientVersionName(client->ClientVersion()),
EQ::versions::ClientVersionName(client->ClientVersion()),
client->AccountID(),
client->CharacterID(),
client->GetName(),
@@ -570,11 +570,11 @@ void ZoneDatabase::RegisterBug(Client* client, BugReport_Struct* bug_report) {
bug_report->target_id,
(target_name_ ? target_name_ : ""),
bug_report->optional_info_mask,
((bug_report->optional_info_mask & EQEmu::bug::infoCanDuplicate) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQEmu::bug::infoCrashBug) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQEmu::bug::infoTargetInfo) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQEmu::bug::infoCharacterFlags) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQEmu::bug::infoUnknownValue) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQ::bug::infoCanDuplicate) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQ::bug::infoCrashBug) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQ::bug::infoTargetInfo) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQ::bug::infoCharacterFlags) != 0 ? 1 : 0),
((bug_report->optional_info_mask & EQ::bug::infoUnknownValue) != 0 ? 1 : 0),
(bug_report_ ? bug_report_ : ""),
(system_info_ ? system_info_ : "")
);
@@ -679,7 +679,7 @@ void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,
}
// Load child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container)
void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQ::ItemInstance* container)
{
if (!container) {
LogError("Programming error: LoadWorldContainer passed nullptr pointer");
@@ -701,7 +701,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
uint8 index = (uint8)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -709,9 +709,9 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
aug[4] = (uint32)atoi(row[7]);
aug[5] = (uint32)atoi(row[8]);
EQEmu::ItemInstance* inst = database.CreateItem(item_id, charges);
EQ::ItemInstance* inst = database.CreateItem(item_id, charges);
if (inst && inst->GetItem()->IsClassCommon()) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++)
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++)
if (aug[i])
inst->PutAugment(&database, i, aug[i]);
// Put item inside world container
@@ -723,7 +723,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
}
// Save child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQEmu::ItemInstance* container)
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ::ItemInstance* container)
{
// Since state is not saved for each world container action, we'll just delete
// all and save from scratch .. we may come back later to optimize
@@ -734,18 +734,18 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ
DeleteWorldContainer(parent_id,zone_id);
// Save all 10 items, if they exist
for (uint8 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; index++) {
for (uint8 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; index++) {
EQEmu::ItemInstance* inst = container->GetItem(index);
EQ::ItemInstance* inst = container->GetItem(index);
if (!inst)
continue;
uint32 item_id = inst->GetItem()->ID;
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQ::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsType(EQEmu::item::ItemClassCommon)) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst=inst->GetAugment(i);
if (inst->IsType(EQ::item::ItemClassCommon)) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
EQ::ItemInstance *auginst=inst->GetAugment(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
@@ -825,7 +825,7 @@ TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
return loadti;
}
EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
EQ::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i AND serialnumber = %i "
"ORDER BY slot_id LIMIT 80", CharID, SerialNumber);
auto results = QueryDatabase(query);
@@ -843,7 +843,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
int Charges = atoi(row[3]);
int Cost = atoi(row[4]);
const EQEmu::ItemData *item = database.GetItem(ItemID);
const EQ::ItemData *item = database.GetItem(ItemID);
if(!item) {
LogTrading("Unable to create item\n");
@@ -854,7 +854,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
if (item->NoDrop == 0)
return nullptr;
EQEmu::ItemInstance* inst = database.CreateItem(item);
EQ::ItemInstance* inst = database.CreateItem(item);
if(!inst) {
LogTrading("Unable to create item instance\n");
fflush(stdout);
@@ -897,7 +897,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
LogTrading("ZoneDatabase::UpdateTraderPrice([{}], [{}], [{}], [{}])", CharID, ItemID, Charges, NewPrice);
const EQEmu::ItemData *item = database.GetItem(ItemID);
const EQ::ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@@ -1222,12 +1222,12 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++){
for (i = 0; i < EQ::spells::SPELL_GEM_COUNT; i++){
pp->mem_spells[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < EQEmu::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
if (i < EQ::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
pp->mem_spells[i] = atoi(row[1]);
}
}
@@ -1246,7 +1246,7 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
/* Initialize Spells */
memset(pp->spell_book, 0xFF, (sizeof(uint32) * EQEmu::spells::SPELLBOOK_SIZE));
memset(pp->spell_book, 0xFF, (sizeof(uint32) * EQ::spells::SPELLBOOK_SIZE));
// We have the ability to block loaded spells by max id on a per-client basis..
// but, we do not have to ability to keep players from using older clients after
@@ -1257,7 +1257,7 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
int idx = atoi(row[0]);
int id = atoi(row[1]);
if (idx < 0 || idx >= EQEmu::spells::SPELLBOOK_SIZE)
if (idx < 0 || idx >= EQ::spells::SPELLBOOK_SIZE)
continue;
if (id < 3 || id > SPDAT_RECORDS) // 3 ("Summon Corpse") is the first scribable spell in spells_us.txt
continue;
@@ -1405,11 +1405,11 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
character_id, EQEmu::profile::BANDOLIERS_SIZE);
character_id, EQ::profile::BANDOLIERS_SIZE);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i < EQEmu::profile::BANDOLIERS_SIZE; i++) {
for (i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
pp->bandoliers[i].Name[0] = '\0';
for (int si = 0; si < EQEmu::profile::BANDOLIER_ITEM_COUNT; si++) {
for (int si = 0; si < EQ::profile::BANDOLIER_ITEM_COUNT; si++) {
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].Icon = 0;
pp->bandoliers[i].Items[si].Name[0] = '\0';
@@ -1421,7 +1421,7 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
i = atoi(row[r]); /* Bandolier ID */ r++;
si = atoi(row[r]); /* Bandolier Slot */ r++;
const EQEmu::ItemData* item_data = database.GetItem(atoi(row[r]));
const EQ::ItemData* item_data = database.GetItem(atoi(row[r]));
if (item_data) {
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
@@ -1443,7 +1443,7 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
for (i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
pp->tributes[i].tribute = 0xFFFFFFFF;
pp->tributes[i].tier = 0;
}
@@ -1462,10 +1462,10 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
{
std::string query =
StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
character_id, EQEmu::profile::POTION_BELT_SIZE);
character_id, EQ::profile::POTION_BELT_SIZE);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EQEmu::profile::POTION_BELT_SIZE; i++) {
for (i = 0; i < EQ::profile::POTION_BELT_SIZE; i++) {
pp->potionbelt.Items[i].Icon = 0;
pp->potionbelt.Items[i].ID = 0;
pp->potionbelt.Items[i].Name[0] = '\0';
@@ -1473,7 +1473,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
const EQEmu::ItemData *item_data = database.GetItem(atoi(row[1]));
const EQ::ItemData *item_data = database.GetItem(atoi(row[1]));
if (!item_data)
continue;
pp->potionbelt.Items[i].ID = item_data->ID;
@@ -1562,7 +1562,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
QueryDatabase(query);
/* Save Tributes only if we have values... */
for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
for (int i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
QueryDatabase(query);
@@ -2641,7 +2641,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
else {
auto armorTint_row = armortint_results.begin();
for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
temp_npctype_data->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
@@ -2652,7 +2652,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
}
// Try loading npc_types tint fields if armor tint is 0 or query failed to get results
if (armor_tint_id == 0) {
for (int index = EQEmu::textures::armorChest; index < EQEmu::textures::materialCount; index++) {
for (int index = EQ::textures::armorChest; index < EQ::textures::materialCount; index++) {
temp_npctype_data->armor_tint.Slot[index].Color = temp_npctype_data->armor_tint.Slot[0].Color; // odd way to 'zero-out' the array...
}
}
@@ -2878,7 +2878,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
tmpNPCType->armor_tint.Slot[0].Color |= (tmpNPCType->armor_tint.Slot[0].Color) ? (0xFF << 24) : 0;
if (armor_tint_id == 0)
for (int index = EQEmu::textures::armorChest; index <= EQEmu::textures::LastTexture; index++)
for (int index = EQ::textures::armorChest; index <= EQ::textures::LastTexture; index++)
tmpNPCType->armor_tint.Slot[index].Color = tmpNPCType->armor_tint.Slot[0].Color;
else if (tmpNPCType->armor_tint.Slot[0].Color == 0) {
std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
@@ -2898,7 +2898,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
else {
auto armorTint_row = results.begin();
for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
tmpNPCType->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
@@ -3257,7 +3257,7 @@ void ZoneDatabase::LoadMercEquipment(Merc *merc) {
int itemCount = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if (itemCount == EQEmu::invslot::EQUIPMENT_COUNT)
if (itemCount == EQ::invslot::EQUIPMENT_COUNT)
break;
if(atoi(row[0]) == 0)
@@ -3396,7 +3396,7 @@ void ZoneDatabase::RefreshGroupFromDB(Client *client){
client->QueuePacket(outapp);
safe_delete(outapp);
if (client->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
if (client->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
group->NotifyMainTank(client, 1);
group->NotifyPuller(client, 1);
}
@@ -3698,7 +3698,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
}
// We load up to the most our client supports
max_slots = EQEmu::spells::StaticLookup(client->ClientVersion())->LongBuffs;
max_slots = EQ::spells::StaticLookup(client->ClientVersion())->LongBuffs;
for (int index = 0; index < max_slots; ++index) {
if (!IsValidSpell(buffs[index].spellid))
continue;
@@ -3807,7 +3807,7 @@ void ZoneDatabase::SavePetInfo(Client *client)
query.clear();
// pet inventory!
for (int index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; index++) {
for (int index = EQ::invslot::EQUIPMENT_BEGIN; index <= EQ::invslot::EQUIPMENT_END; index++) {
if (!petinfo->Items[index])
continue;
@@ -3939,7 +3939,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
continue;
int slot = atoi(row[1]);
if (slot < EQEmu::invslot::EQUIPMENT_BEGIN || slot > EQEmu::invslot::EQUIPMENT_END)
if (slot < EQ::invslot::EQUIPMENT_BEGIN || slot > EQ::invslot::EQUIPMENT_END)
continue;
pi->Items[slot] = atoul(row[2]);